First things first. Go easy on me. I'm not really a forums poster. This is somewhat new to me.
I don’t know what the interest level is or whether I'll succeed or not, but here’s what I’ve been up to for the past week in my spare time:
I have the 1980s era Rogue game (see https://github.com/Davidslv) compiled and running on a TI 84+ CE with a very stripped-down Unix "curses" implementation I wrote. It uses an 8x8 font to yield a 40x30 screen display.
I am only displaying 80x24 at a time centered with the top 2 and bottom 2 lines reserved for the static 80 column status text areas. It wraps at the 40th column, but it’s one of the tradeoffs I had to make for something written for an 80-column display.
So far you can navigate the maze, fight monsters, and descend levels. Inventory is not working yet because it needs dynamic curses and mallocs to pull that off. I’m working on that now.
I'm concerned about RAM use, but pushing forward.
Some things may not be able to be implemented such as save games.
Last but not least I need to say I am just hacking my way through this as opposed to really studying the code to understand what’s really under the hood and what I have ahead of me. I may be driving straight into a brick wall, but I guess that’s half the fun.
I'll keep this post updated if people express interest.
Here's a screenshot of the current build:
I don’t know what the interest level is or whether I'll succeed or not, but here’s what I’ve been up to for the past week in my spare time:
I have the 1980s era Rogue game (see https://github.com/Davidslv) compiled and running on a TI 84+ CE with a very stripped-down Unix "curses" implementation I wrote. It uses an 8x8 font to yield a 40x30 screen display.
I am only displaying 80x24 at a time centered with the top 2 and bottom 2 lines reserved for the static 80 column status text areas. It wraps at the 40th column, but it’s one of the tradeoffs I had to make for something written for an 80-column display.
So far you can navigate the maze, fight monsters, and descend levels. Inventory is not working yet because it needs dynamic curses and mallocs to pull that off. I’m working on that now.
I'm concerned about RAM use, but pushing forward.
Some things may not be able to be implemented such as save games.
Last but not least I need to say I am just hacking my way through this as opposed to really studying the code to understand what’s really under the hood and what I have ahead of me. I may be driving straight into a brick wall, but I guess that’s half the fun.
I'll keep this post updated if people express interest.
Here's a screenshot of the current build:




