I'm in the final stage of developing DYNATRIS - a Tetris clone for the HP Prime. The game is implemented in Python and runs at 50 FPS.
Why 50 FPS in Tetris-like game?
Well... I like when things happen on screen and I can spend a lot of time perfecting my programs and games graphically.
Key features implemented:
- Smooth piece movement instead of grid increments
- Bidirectional piece rotation
- Super Rotation System (SRS)
- Soft drop
- Hard drop with trail effect
- A kind of explosion effect during line clearing
- UI panels: Level, Next piece, Piece statistics, Lines cleared, Score.
What I've managed to create so far can be seen in the recording below.
No title screen yet - I want to avoid making it generic, so I need to think it through carefully.
Any comments or suggestions are welcome.
Why 50 FPS in Tetris-like game?
Well... I like when things happen on screen and I can spend a lot of time perfecting my programs and games graphically.
Key features implemented:
- Smooth piece movement instead of grid increments
- Bidirectional piece rotation
- Super Rotation System (SRS)
- Soft drop
- Hard drop with trail effect
- A kind of explosion effect during line clearing
- UI panels: Level, Next piece, Piece statistics, Lines cleared, Score.
What I've managed to create so far can be seen in the recording below.
No title screen yet - I want to avoid making it generic, so I need to think it through carefully.
Any comments or suggestions are welcome.



