Let's take a look at what Cemetechians got up to this October:
  • Best Linking method in TI-Basic?: AchakTheFurry has started work on a calculator procedure system in TI-BASIC, to be incorporated in future projects. Check out the thread to help them out and show your support.
  • Breakout Ti84ce (breakout like game): Cosmicfasttravel has released a slick version of Breakout, the classic brick-breaking game, written in C++ for the CE. Test your skills on pre-made or randomly-generated levels; their releases are on GitHub.

  • FamiCalc - an NES emulator for the TI-84 Plus CE: Zaalane has implemented savestates for their NES emulator, and begun work on mappers. Check out their progress on your favorite games with the latest release and ROM converter on GitHub.

  • graphy (Column-Major graphx): Completion is nearing for ZERICO2005's screen-tearing-defying graphics library for the CE. Work has also begun on a column-major fontlibc rewrite. Check out their work as demonstrated in CE-Robots and CEleste in their latest demo.

  • hg development thread: euphory has developed a lightweight Lisp scripting language for the CE, designed for maximized interoperability with C. This language will continue to be developed and stabilized for use in another project, so stay tuned.

  • Love Me A Raycaster Engine: StephenM has written a raycaster in Lua, with configurable resolution and support for sprites. A C rewrite is incoming, so stay tuned.

  • Undertale on calculator: Znak_Pares has implemented loading and coded the initial rooms for their Undertale port. This is an ambitious project, so be sure to show them your support.
  • WALLHOPR for the TI-84+: BPierce has released their new monochrome puzzle game, where you must help a ball bounce out of each level in an exact number of bounces. Several levels, slick design, and all in TI-84+ BASIC! Check it out in the archives.


Since WALLHOPR was the only completed project this month, it automatically wins the PotM. See you next time for November!
WALLHOPR is a very cool example of what can be achieved with TI-BASIC, nice work!
  
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