Pretty impressive stuff, especially that 3D grapher.
How's the performance of your raycaster?
epsilon5 wrote:
How's the performance of your raycaster?
The game is quite configurable, in terms of number of columns, and distance between rays. In the screenshot, there are 40 columns, which would probably be around 4 fps.
These all look great for Ti Basic! really impressed
The 3D Grapher is almost done, but you can check out the SC3 project anyway
here.
Been a while.
Made a falling sand game in ICE. It's not much at the moment, but is has 3 materials, Wall, Powder, and Water.
Download here:
http://ceme.tech/DL2565
https://gist.github.com/MostafaMortada/6a81d8f6e7d8da8722ffbbb1f492a7cb
I need not say much other than this is a breakout game written in TI-BASIC.
P.S. This is not supposed to be a serious attempt at anything but just written as a joke, so migrane warning if you wanna read the code
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