A decade ago I wrote Radioactive Wastes, a logic game for HP Prime, and it was my first game written for this device. I remember that I encountered many performance issues because at that time I was just learning the capabilities of the HP PPL language and couldn't harness the full potential of this language (and HP Prime's potential in general).
I'm releasing an update to this game today, version 2.0. I didn't plan this, but someone reported a bug to me and initially it was supposed to be just a small fix, but when I delved into my old code it somehow turned out that this small update became huge.
List of major changes:
- it is now an application, not a program
- the interface is now available in 8 languages - that is, all languages available on HP Prime, and the game automatically launches in the language that is currently set in Home Settings
- code reorganized and optimized for compatibility with platforms where emulators lack support for newer firmware versions (e.g., Android)
- significant performance optimizations in frame rendering, resulting in increased game and animation smoothness
- when using touch screen controls, shortest path calculations are now distributed across multiple frames to prevent animation lag
- significant reduction in RAM usage
- several other minor fixes and improvements (details available in the changelog within the attached documentation).
http://ceme.tech/DL2693
The archive contains the game in 8 languages, along with updated documentation in English and newly added documentation in French and Spanish.
I'm releasing an update to this game today, version 2.0. I didn't plan this, but someone reported a bug to me and initially it was supposed to be just a small fix, but when I delved into my old code it somehow turned out that this small update became huge.
List of major changes:
- it is now an application, not a program
- the interface is now available in 8 languages - that is, all languages available on HP Prime, and the game automatically launches in the language that is currently set in Home Settings
- code reorganized and optimized for compatibility with platforms where emulators lack support for newer firmware versions (e.g., Android)
- significant performance optimizations in frame rendering, resulting in increased game and animation smoothness
- when using touch screen controls, shortest path calculations are now distributed across multiple frames to prevent animation lag
- significant reduction in RAM usage
- several other minor fixes and improvements (details available in the changelog within the attached documentation).
http://ceme.tech/DL2693
The archive contains the game in 8 languages, along with updated documentation in English and newly added documentation in French and Spanish.
