Flucht port to the TI-84 Plus CE!

This is a remake of Sergi Lazaro's "Flucht" for the Thumby keychain console. Your challenged to "wall jump as high as you can!" Now you can play the same game on the TI-84 Plus CE graphing calculator.

Gameplay Display

The original Flucht on the Thumby uses a portrait screen orientation. For the TI-84 Plus CE, which has a landscape display, Flucht CE maintains this vertical gameplay focus by leaving the sides blank.

You can find the source code and the compiled `.8xp` program file on GitHub here: https://github.com/carjeeptruckson/flucht-ce/releases/tag/release

Let me know how you think it is! Very Happy
This looks sweet, nice work Smile
Thanks!
Nicely done! The graphics and animations all look really great. I do notice that when the game ends, the score text makes the walls around it flicker a bit, maybe you could fix that?

Anything else planned for this project?
This looks awesome! The speed, animation, particles and smooth gameplay is really nice.

Have you thought about having the level smoothly appear when scrolling?
epsilon5 wrote:
Nicely done! The graphics and animations all look really great. I do notice that when the game ends, the score text makes the walls around it flicker a bit, maybe you could fix that?

Anything else planned for this project?


I wasn't thinking about adding anything major, but I was having a lot of trouble with glitching sprites, especially on the top of the wall. This may be due to the transparency. I will try to fix it.

One thing that I could add to the project, that is included in the original game, is a boosted jump mechanic. If you do enough full jumps in a row, you will jump further on your next jump.
tr1p1ea wrote:
This looks awesome! The speed, animation, particles and smooth gameplay is really nice.

Have you thought about having the level smoothly appear when scrolling?


I've thought about it, and might fix it. Originally when loading the new section on the screen, it would flicker a lot. I fixed this by loading in the new sections earlier. I'm not quite sure why they appear smoothly.

I will look into all of this, and try and make a new release with these features.
  
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