Attack of the PETSCII Robots is a top-down action/puzzle game. It is inspired by oblique top-down projection games like Ultima, but takes much of the gameplay concepts from first-person shooters. The object is to destroy all of the robots. To do this, you have to search objects in the game for weapons and other items to help you along the way. Many scenarios require complex thinking and problem solving, rather than just action shooting. (description from mobygames.com)
Originally written for the Commodore PET, VIC-20, and C64, Attack of the PETSCII Robots has since been ported to over 20 platforms, and the CE is the latest port in this list.
Today, I am releasing the first beta of my port to get comments and feedback from the community. I would appreciate your feedback!
Please see the README in the download ZIP file for installation instructions and a how-to guide.
Great work with this port so far! It's been really cool seeing progress in Discord! Looking forward to more. Are there any large hurdles left you're anticipating?
Releasing a new build today! Beta 2 adds the following improvements:
* Fixes a number of issues with the cursor and live map (thanks to calc84maniac for adding hardware cursor emulation in CEmu)
* Significantly improves the rendering speed of the live map
* Adds background flashes when the player takes damage or the EMP is used
Here is a demo of these new features:
Please see the README in the download ZIP file for installation instructions and a how-to guide.
Great work with this port so far! It's been really cool seeing progress in Discord! Looking forward to more. Are there any large hurdles left you're anticipating?
Thanks! There are a few things on my list, but one of the biggest ones is going to be fitting the MIDI soundtrack into the game.
Beta 2 frees up a large enough area of RAM (*cough* gfx_vbuffer *cough*) that the MIDI files will fit, so it should just be a matter of integrating the playback engine. Of course, what will be the harder part is making sure that the playback engine doesn't consume too much CPU time and slow down the game while also dispatching MIDI events in real time so the music sounds right.
Great work with this port so far! It's been really cool seeing progress in Discord! Looking forward to more. Are there any large hurdles left you're anticipating?
Thanks! There are a few things on my list, but one of the biggest ones is going to be fitting the MIDI soundtrack into the game.
Beta 2 frees up a large enough area of RAM (*cough* gfx_vbuffer *cough*) that the MIDI files will fit, so it should just be a matter of integrating the playback engine. Of course, what will be the harder part is making sure that the playback engine doesn't consume too much CPU time and slow down the game while also dispatching MIDI events in real time so the music sounds right.
How were you envisaging people being able to listen to the audio?
Great work with this port so far! It's been really cool seeing progress in Discord! Looking forward to more. Are there any large hurdles left you're anticipating?
Thanks! There are a few things on my list, but one of the biggest ones is going to be fitting the MIDI soundtrack into the game.
Beta 2 frees up a large enough area of RAM (*cough* gfx_vbuffer *cough*) that the MIDI files will fit, so it should just be a matter of integrating the playback engine. Of course, what will be the harder part is making sure that the playback engine doesn't consume too much CPU time and slow down the game while also dispatching MIDI events in real time so the music sounds right.
How were you envisaging people being able to listen to the audio?
It would be over USB MIDI. People can connect the calculator to a computer or MIDI synth using the USB cable to listen to the soundtrack. As part of my work on this, I made a MIDI player program: https://www.cemetech.net/forum/viewtopic.php?t=20293
Beta 3 is out! This build moves the background graphics into an AppVar, freeing up approximately 16 K of RAM. This was tested on both pre-A and Rev M calculators and has a negligible impact on performance.
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