If you made graphical battles this would be awesome =D
So will this be homescreen rpg or graphscreen?
physical psychic ice fire water lightning poison
physical 1 0.5 0.75 1.25 1.5 1.25 0.75
psychic 1.5 1 1.25 1 1.25 0.75 0.5
ice 1.25 0.75 1 1.5 0.5 0.75 1.5
fire 0.75 1 1.5 1 0.25 0.5 0.75
water 0.5 1.25 1.25 1.25 1 1 1.25
lightning 1 1.5 0.75 0.5 1 1 0.75
poison 1.25 0.75 0.5 1.25 0.75 1.5 1
sry for crudity but excel doesnt come out well in posts
also i will try to make the battles graphical but this is a first for me so no garantees.
also not yet sure on homescreen or graphscreen
also this is in the development stage so suggestions and tips are greatly appreciated.
Try exporting as a tab-delimited csv file, then paste it here inside [code] tags.
Looks cool!
Not that the way you set up the "skills" was bad, but shouldn't lightning beat water? It's not a big deal though. I don't want you to spend a bunch of time trying to make lightning beat water, figuring out what poison should beat, and all of the other stuff that will happen and make things complicated.
This is the point at which I start liking Decimal Tab... Not that you can find that here...
http://spreadsheets.google.com/ccc?key=pML_c9wvYoCXkMguQYaoWEQ
this is linked to spreadsheet of element table
also anyone know where i can find a move program routine?
ok umm if there is any suggestions for the table to make it realistic please pm me. but going on... how about skills? any suggestions on what types?
I think what you might want to do first is get some basic walking and battle engines down first. Then you can go back and modify them later.
yeah thats what im looking for.
i can make a battle routine since ive done that before but with the move routine last time i tried the walls didnt work. any suggestions?
starcom wrote:
yeah thats what im looking for.
i can make a battle routine since ive done that before but with the move routine last time i tried the walls didnt work. any suggestions?
Store which way someone can go on any one square? Borrow riv's work?
hey hey now, lets not get their so quickly.
As for on how I do it, what I do is store your position into two vars (x position and y position), what I do then is when you press a key, the coordinates for the desired area are stored to temp vars, checked. If wall, reset back to the current. If not wall, go to new position, not all that hard really.
ok... so in other words:
Code: 0üX
0üY
Lbl 1
getKeyüK
If K=0
Goto 1
If K=26
X+1üX
Goto 1
If K=24
X-1üX
Goto 1
If K=25
Y+1üY
Goto 1
If K=34
Y-1üY
Goto 1
(how do you make the special chars appear?)
not really, more something like
Code:
0->V
5->x
5->y
While V=0
Repeat K
getkey->K
End
If K=26
X+1->Z
Goto 1
If K=24
X-1->Z
Goto 1
If K=25
Y+1->(theta)
If K=34
Y-1->(theta)
if (map and Z and (theta) are wall)
then
X->Z
Y->(theta)
End
//clear character posistion
Z->Z
(theta)->Y
//draw character position
End
This is, A. what I was talking about, and B. more efficient code.
btw, the lines with the // are for code on how you want to do it exactly
umm... ok.... umm i think i will finish the battle system first.
working on it now and will have a basic bare-bones demo soon.
ok new rpg is complete atm. it is complete but i will be adding stuff later. please come check it out!!!
http://www.cemetech.net/scripts/countdown.php?/83/basic/games/gondorfs%20test%20rpg.zip&path=archives
Id say there's enough time between posts that we can just ignore your transgression
any screenshots of this game?
aah sound nice I'm gonna try to try it as soon as i get time, in the mean time i should enable notification of reply to this topic so i dont miss it cuz i tend to only visit omni forums during some periods x.x
hmm, not bad, is the main character from VT?
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