So I’m quite new here, tell me if I’m posting this in the wrong place or something like that, thanks!³
Anyways, I’ve been working on a ti-basic game recently, and it’s quite simple right now. I don’t have a name for it yet. Also, I can’t share the game yet because I’m in China and I didn’t bring my laptop. Currently, the game has a very simple menu using the menu( command and you’re able to type in which level you want. It’s on the home screen, and your character is just an O. You start at the top left corner and your goal is to make it to the bottom right to make a level. There are several different types of blocks planned to be added, but currently the only blocks are pushable blocks (marked with a +) and wall/immovable blocks (marked with a X). I’m planning to add sliders, stickies, volatiles, locks, keys, portals, and maybe even larger levels that you’re able to scroll through. The game currently takes just under 2 kilobytes of memory, and I haven’t bothered doing any serious optimization on it yet. I only started the project around a month ago, and there are around 18 revisions currently. Revisions before 18 used matrix [A] to store levels, with each row being a level and the numbers in each row each representing the start and end coordinates of a wall (as well as the block type) as the integer and decimal parts. The collision map is just a full scale map of the home screen stored in [J]. On revision 18, I’m planning to change the existing 3 levels and add 3-4 more, but the biggest part would be entirely reworking the level storage system. I’m changing the level storage from a matrix to a string because of the numerous benefits. Once I finished doing most necessary changes to the level storage system, movement, etc, development on actual levels and menu improvements will progress a lot faster.
The game was kind of inspired by cell machine by sam hogan and another game that I just forgot the name of.
Anyways, I’m not sure if this is the correct place to post this in, or this is the kind of thing that should be posted, but if you have any suggestions or ideas for the name of the game PLEASE reply, I’ll definitely accept any reasonable ones.
Have a great day!
Anyways, I’ve been working on a ti-basic game recently, and it’s quite simple right now. I don’t have a name for it yet. Also, I can’t share the game yet because I’m in China and I didn’t bring my laptop. Currently, the game has a very simple menu using the menu( command and you’re able to type in which level you want. It’s on the home screen, and your character is just an O. You start at the top left corner and your goal is to make it to the bottom right to make a level. There are several different types of blocks planned to be added, but currently the only blocks are pushable blocks (marked with a +) and wall/immovable blocks (marked with a X). I’m planning to add sliders, stickies, volatiles, locks, keys, portals, and maybe even larger levels that you’re able to scroll through. The game currently takes just under 2 kilobytes of memory, and I haven’t bothered doing any serious optimization on it yet. I only started the project around a month ago, and there are around 18 revisions currently. Revisions before 18 used matrix [A] to store levels, with each row being a level and the numbers in each row each representing the start and end coordinates of a wall (as well as the block type) as the integer and decimal parts. The collision map is just a full scale map of the home screen stored in [J]. On revision 18, I’m planning to change the existing 3 levels and add 3-4 more, but the biggest part would be entirely reworking the level storage system. I’m changing the level storage from a matrix to a string because of the numerous benefits. Once I finished doing most necessary changes to the level storage system, movement, etc, development on actual levels and menu improvements will progress a lot faster.
The game was kind of inspired by cell machine by sam hogan and another game that I just forgot the name of.
Anyways, I’m not sure if this is the correct place to post this in, or this is the kind of thing that should be posted, but if you have any suggestions or ideas for the name of the game PLEASE reply, I’ll definitely accept any reasonable ones.
Have a great day!