https://store.steampowered.com/app/3029680/You_Want_to_Watch_the_World_Burn/


Originally written for the TI-84+ CE calculator, the PC port of YWTWTWB will be purchasable on steam in a couple weeks!

Compared to the calculator version, it features:
🎧Lovely atmospheric sound and ambience
🎮Xbox and Dualshock-via-USB support (Dualshock-via-bluetooth likely works)
🇯🇵Japanese and English localization
►Many improvements and tweaks that make the game stronger
►Bug fixes
►A better first level, and an interactive tutorial
►It runs faster




This PC port is written in the closed-beta programming language Jai.
Being on Windows, I had the opportunity to add a fun easter-egg (5mb GIF):


See this cool debug audio visualizer! I love keeping things on the pixel grid. When you play the game, you can press [T] to turn it on at any time!
https://i.imgur.com/sLzonSn.mp4

The game is now 6,698 lines of code from the calculator version's 2,136.

(Original calculator version running):


The worst thing about the original source was my sarcastic comments. Because your code was rated on its comments as per the contest rules, and my code was self-explanatory as code with nothing further to add, I had done a lot of things like
// Player speed
int player_speed = 0;

The best thing about the original source was that the TI-84+ CE toolchain library is so simple that it took just hours to reimplement and get running on a Windows computer. It's not bloated but rather very elegant.
That's really cool! There are several calculator games that are ambitious enough that I'd love to see PC ports, so hopefully you start a trend! I've wishlisted this on steam. It looks fun, and I love the initiative.
merthsoft wrote:
That's really cool! There are several calculator games that are ambitious enough that I'd love to see PC ports, so hopefully you start a trend! I've wishlisted this on steam. It looks fun, and I love the initiative.

Thank you Smile
I suppose it'd be great if there were a drop-in header #include for applications written against the C toolchain to run on PC.

Maybe to give the community a head-start for that, I could translate some of my Windows opengl/graphx code to C and share. It's not drop-in and there would be some finagling for other people, but it gives a 320x240 buffer that blits via OpenGL on Windows, and my basic rectangle and texture drawing functions with alpha blending.
Interestingly, i think someone's working on something like that using SDL.

But it's always worth releasing such things! It sounds like it could be useful for people:)
This is such a cool project! There are quite a few calculator games that I would be very much interested in playing on steam (I don't do much gaming on calculators themselves these days)
DaniNyaaa wrote:
This is such a cool project! There are quite a few calculator games that I would be very much interested in playing on steam (I don't do much gaming on calculators themselves these days)

Thanks :)
  
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