After a 7(!) month hiatus I've started to pick this up again. I was initially using Tiled to edit/create all of the levels, but I didn't like how it saved files so I just ended up writing my own level editor from scratch to perfectly suit my needs. The level editor is written in Scala and is in the original repo if anyone wants to check it out. In addition to the level editor I also added a shooting effect, and started adding cubes. I think the biggest piece of work that I've been procrastinating on is proper portal placement, right now you can shoot them anywhere and it causes a lot of jank. There are a lot of other little things to work on in the meantime though so it'll probably keep getting pushed off for a while.
Starting to look like the real thing!
  
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