- The Backrooms 1992
- 01 Feb 2023 01:07:54 am
- Last edited by beckadamtheinventor on 01 Feb 2023 04:35:42 pm; edited 1 time in total
Yes I know it's been a hot minute since I've posted here
The Backrooms 1992
A Backrooms game utilizing a custom engine, in the style of Wolfenstein 3D.
Written in cross-platform C targeting desktop platforms, using Raylib for graphics, audio, and windowing. Currently it builds for both Windows and Linux. It should build on MacOS but I have no access to a Mac so I can't build for that right now.
Utilizing python scripts to build level data from tile map CSVs exported from Tiled, and some text definition files for placing sprites, arranging textures, basic scripting, and more!
The full game is up for purchase plus a free demo on itch.io!
The release is not final, I will be updating the full game with more levels in the near future; as well as editing the demo version to maintain consistency with the full game.
And of course, eye candy!
The Backrooms 1992
A Backrooms game utilizing a custom engine, in the style of Wolfenstein 3D.
Written in cross-platform C targeting desktop platforms, using Raylib for graphics, audio, and windowing. Currently it builds for both Windows and Linux. It should build on MacOS but I have no access to a Mac so I can't build for that right now.
Utilizing python scripts to build level data from tile map CSVs exported from Tiled, and some text definition files for placing sprites, arranging textures, basic scripting, and more!
The full game is up for purchase plus a free demo on itch.io!
The release is not final, I will be updating the full game with more levels in the near future; as well as editing the demo version to maintain consistency with the full game.
And of course, eye candy!