- Isometric Minecraft on the CE [C]
- 14 Feb 2022 04:32:56 pm
- Last edited by Michael2_3B on 26 Feb 2022 12:54:25 pm; edited 10 times in total
Hello friends, I am back with another new project
About a month ago, I was looking at my Terrain CE project and thought, what if I made this in C? With C I could use sprites, add more features, and even potentially make a playable sandbox game on the CE. And thus, a new project was created! For about a month now I've actually been posting some updates on my project in the discord, but I figured it's time to actually create a topic for it.
And so, I introduce to you, Isometric Minecraft on the CE!
It is still very much in the early stages of development, but I'm really happy with how it's looking so far. I actually wasn't even planning to make minecraft initially, but when you're drawing an isometric world like this, you can't NOT go in that direction
Current Features include:
Some Planned Features:
I hope you all like it! You can also check out the repository here: https://github.com/Michael2-3B/Isometric-Minecraft-CE

About a month ago, I was looking at my Terrain CE project and thought, what if I made this in C? With C I could use sprites, add more features, and even potentially make a playable sandbox game on the CE. And thus, a new project was created! For about a month now I've actually been posting some updates on my project in the discord, but I figured it's time to actually create a topic for it.
And so, I introduce to you, Isometric Minecraft on the CE!






It is still very much in the early stages of development, but I'm really happy with how it's looking so far. I actually wasn't even planning to make minecraft initially, but when you're drawing an isometric world like this, you can't NOT go in that direction

Current Features include:
- Block lighting (torches, lava, and fire currently give off light)
- Shadows (goes along with the lighting effects)
- Night time and day time
- Breaking and placing blocks
- Map rotation
- Block gravity (for sand and gravel)
- Steven character
- Dynamic, random terrain
- Starting to try out some animated blocks such as the fire, but needs optimization
Some Planned Features:
- Add gradual day/night cycle
- Add main menu, settings, pause menu etc
- Add map saving/loading
- Add world generation customization / world presets
- Add inventory/hotbar
- Try 75% transparent blocks, for viewing what's behind them
- Create Lexi character
- Create walking animations
- Create dynamic block hitboxes so the character can walk up blocks such as stairs
- Add flowing water/lava
- Add more blocks to the game, including slabs and stairs
- Rotatable blocks (when map is rotated 90 degrees, an east facing stair would instead be displayed as a south facing stair)
- Fix lighting so that it doesn't pass through blocks
- Organize controls (make it less confusing and more user friendly) (maybe make controls customizable?)
- Add redstone
- Add block tags
- Add f3 (debug) screen
- Procedural generation or just a bigger map in general
I hope you all like it! You can also check out the repository here: https://github.com/Michael2-3B/Isometric-Minecraft-CE