I am currently working on a 3D Minecraft for casio prizm. So far I have gotten a triangle where I can move each of the points. I need more resources on programming graphics from scratch. Any help would be appreciated! So far I have found this https://gabrielgambetta.com/computer-graphics-from-scratch/
Hi! If you're not familiar with 3D graphics, I can suggest scratchapixel.com which introduces a lot of the basics.

However, I should warn you that a good understanding of the principles is only half of the journey. The Prizm has very little computing power compared to the task, no FPU, and no graphics acceleration whatsoever. If you hope to have like a 5-10 FPS game covering most of the screen, you are likely to need fixed-point types, bits of hand-written assembler, a fair number of hours debugging problems caused by fixed-point types, and a lot of grinding on performance.

That doesn't mean it's impossible (some successful attempts on fx-9860G have had me thinking it's possible for a while now), but you should know what to expect if you're going to invest time building this. ^^
https://cdn.discordapp.com/attachments/776408348546826254/833588310609625099/video0.mov

This is what I have currently
  
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