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Commander Checkers: Wheckers Rith Canks

I'm making a game, which is checkers, but with 3 new pieces.
1. General
2. Lieutenant
3. Commander

The game goes like this

The game would go something like this:
You can only move the pieces next to your highest ranked piece, and the other ranked pieces. Your goal is remove the general, lieutenant, and commander of your opponent. Likewise, your opponent is also trying to do this, so in the case you lose your general, power would go the lieutenant (if alive), and then to your commander. If you lose all ranked pieces, you lose.

Oh my, i haven't gotten so far before

This is the farthest I've gotten in a project with C (technically C++, but whatever), and if this is completed, the second calculator project I've finished. I hope you guys can look past the absolute garbage the code already is will inevitably be, and appreciate the final "product".

Things done so far

I've gotten the basic moving of checkers made, but not much else. Technically you could play on this as you would with a physical checkers board, but that barely counts as done.

If you want to download what's done so far (nothing), click here.
For the code, click here
And here's a apng, because why not.



Also
Answer the poll above (if you want).
Here's a thought: work off of Mateo's Checkers and Chess projects -- both already have an attractive interface and pretty good AI. Just mess around with what pieces do what.

Or build it from scratch, if this is supposed to be a learning experience. Learning is good Smile
darkwater4213 wrote:
Here's a thought: work off of Mateo's Checkers and Chess projects -- both already have an attractive interface and pretty good AI. Just mess around with what pieces do what.

Or build it from scratch, if this is supposed to be a learning experience. Learning is good Smile


As you said, if I wanted to simply play my concept I could do that, but, this is indeed a learning experience and I would like to actually get some practice with this. Thanks for the suggestion though.
  
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