I took some time working on enemy AI: I now have a bunch of snowballs bouncing around, tracking the player. I also worked on a scene for the ending- I have minimal experience using Blender for 3d modeling (in the past, most of my models have been functional in some way, so I used some kind of CAD, like Fusion 360). It's a surprising amount of work to model anything with any appreciable detail, especially without any significant experience in the relevant tools.
I'm really enjoying using Godot- once I got past the initial shock of "wtf I clicked one button and now there are a billion options and I understand only like half of these words and there are only a couple of 3d tutorials and I don't even know which axis is up," I've found it to be a very consistent and straightforward piece of software.
I particularly like their scripting language- I'm generally not a fan of applications using their own programming languages because then I need to learn two things (the application-specific knowledge, and the programming language on top of that). GDScript, however, could totally stand as a wonderful language in its own right.
I'm trying not to use any external assets for any part of the final game (most of the external assets in use above are just placeholders until I make my own). This is kind of a sign of pride for me- I'm taking this contest as an opportunity to pick up new skills (and maybe another userbar?
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