Alvajoy123 wrote:

Yes, at the beginning of development I was "lazy" and ended up making the menu with sprites but ended updating/changing it yesterday. is this better?

Yes, that looks a lot better, much cleaner and easier to read (and probably more space-efficient as well). This is a neat project and it's good to see development resume on it.

Looking forward to more updates!
Update:

I noticed that ducks were rendering In Front of the trees but in the original game they render behind them so I went ahead and cleaned that up.


Game A


Game B


I Also started development for Game C, it's not much for now but I finished creating the sprites and setting up rendering. I just need to fix the enemies flying movement before I can move on.


Game C


Changelog (Pre-Alpha):
  • Added high score saving
  • Fixed minor bugs
  • Started Development for "Game C"


You can stay up to date with in-depth development via Github: https://github.com/Overload02/DuckHunt

epsilon5 wrote:
Alvajoy123 wrote:

Yes, at the beginning of development I was "lazy" and ended up making the menu with sprites but ended updating/changing it yesterday. is this better?

Yes, that looks a lot better, much cleaner and easier to read (and probably more space-efficient as well). This is a neat project and it's good to see development resume on it.

Looking forward to more updates!


Hey Epsilon, Thanks you for the support! Smile
Update:

I've added a forced fly away scene where the duck flyaway when the player does not shoot every 20-25 seconds. This forces the player to shoot or risk the duck flying away this was also in the original NES game.


Forced Flyaway Example

I also had some time to develop game C a bit more I believe I've got the clay duck movement packed down.


Game C showing Movement of "clay" ducks via lines.


Game C without the movement lines.

Of course the movement will not be this quick I just need to implement speed into the movement algorithm. But Overall, the game is almost done there could a ton of optimization that could be done but for now I'll be working on releasing it and adding those optimization after the game has been released.


Changelog (Pre-Alpha):
  • Added Forced Fly Away to Game A and B
  • Fixed Movement Algo for Game C
  • Optimized to Buffering Technique



You can stay up to date with in-depth development via Github: https://github.com/Overload02/DuckHunt
Update:


Pre-Alpha 0.1.0

I've released a Pre-Alpha version of Duck Hunt on Github!

Not much has changed besides the user not being able to play game mode C in this current release. My goal for this release is to get user input on design and debug any unknown issues.


Download Here: https://github.com/Overload02/DuckHunt/releases/tag/Pre-Alpha_0.1.0

Changelog (Pre-Alpha):
  • Restricted Game C "P-A 0.1.0"
  
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