*Development and release thread*
Lately I've been focusing on school and I wanted to start some few projects before the end of 2021. I
rarely make games, so I will be porting a game from the NES.


Introducing Duck Hunt!!
Inspired by my nemesis "Epsilon5" CC24 entry Razz and DuckHuntJS



An NES Classic!! "Shoot as many ducks with a limited amount of bullets"


Concept Art:



Exclamation This is the end goal for the project.

Development status: 22% Done


TO-DO LIST
  • (100%) Porting Sprites.
  • (80%) Testing "prototyping" Mechanisms. (shooting, etc.)
  • (10%) Implementing Sprites.
  • (0%) Creating menu.
  • (0%) Creating different game modes.
  • (0%) Final Debug!!


I will upload more information about the project later on.
"More information is posted Down Below! Also, feel free to ask questions or concerns! Very Happy" - Alvajoy123
These are some concept art:

Menu:


Based on wiki: "(Game A), one duck will appear on the screen at a time while in (Game B) two ducks will appear at a time. ..."


1 Bird Mode & 2 Birds Mode:


Based on wiki: "... In (Game A) and (Game B), the targets are flying ducks in a woodland area, ..."


Clay Shooting Mode:


- That's not the sun Cool
Based on wiki: "... the targets are clay pigeons that are launched away from the player's perspective into the distance ..."


1st Prototype:


Currently, the prototype occupies the full screen and has no sprites.
FYI When each rectangle blinks it will animate the ducks.
The Prototype can have up to 15 ducks(rectangles in this case) right now but 10 should be enough if I want to make my own custom game mode "Blitz" ... IDK yet
Smile

I'll try to post daily updates Good Idea
This is a great idea - I used to love the B&W duckhunt on the 83 back in the day.

Bringing it to full colour would be great, the concept art looks very nice Smile.
Quick Update:

I updated the prototype!!


* It was sped up for some odd reason ... but it's much "slower" on a real calculator. (CEMU settings problem!!)
All that needs to be done is a shooting function and to squash bugs that appear.
Then I can move on to developing the menu and implement sprites and different animations Razz

tr1p1ea wrote:
This is a great idea - I used to love the B&W duckhunt on the 83 back in the day.

Bringing it to full colour would be great, the concept art looks very nice Smile.


Thank you for the support Smile
So is the latest screenshot representative of the speed on hardware? Looks like the duck movement is working nicely.
Quick Update:
I have updated the shooting mechanism.

- The Rectangle(Duck) gets shot at to causing Duck to fall down just as in the video in the first post. Smile

How does it work? All it does is check if the (Duck) hit box is in the black cube in the center of cursor.

tr1p1ea wrote:
So is the latest screenshot representative of the speed on hardware? ...

Yes, But the speed in the recording looked a bit odd(very fast) to me. it may just be my CEMU recording settings.

tr1p1ea wrote:
Looks like the duck movement is working nicely.

Thank you Very Happy . It was quite easy to implement because the first prototype already had it just tweaked a few things here and there.
Dude looking good. Keep up the good work. Excited to see this finished! Very Happy
KaluW_ wrote:
Dude looking good. Keep up the good work. Excited to see this finished! Very Happy
Thank you very much for the support!! Smile
Quick update (Sunday):
Just finished the shooting and new level functions. I also added some Sprites for the ducks I used convpng that's why it's green lol (obviously I need to use convimg).


(The first one is sped up)

Now I'll have to do with implement Sprites flipping etc.!! Smile
Quick Update:


Added transparent sprites, and colors!! Razz

Now the time for the dog Razz ... So I was having issues with the way the dog jumped in the original game, so I decided to like DuckHuntJS did. The dog jumps directly from The Middle I may update it in a later version ... IDK

Also, the speed of the bird increase as each level is passed Razz


Bugs: players can "cheat" simply by holding on the shoot key. Also, the animation and movement wayy off.
  
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