These are some concept art:
Menu:
Based on
wiki: "
(Game A), one duck will appear on the screen at a time while in (Game B) two ducks will appear at a time. ..."
1 Bird Mode & 2 Birds Mode:
Based on
wiki: "...
In (Game A) and (Game B), the targets are flying ducks in a woodland area, ..."
Clay Shooting Mode:
- That's not the sun
Based on
wiki: "
... the targets are clay pigeons that are launched away from the player's perspective into the distance ..."
1st Prototype:
Currently, the prototype occupies the full screen and has no sprites.
FYI When each rectangle blinks it will animate the ducks.
The Prototype can have up to 15 ducks(rectangles in this case) right now but 10 should be enough if I want to make my own custom game mode "Blitz" ... IDK yet
I'll
try to post daily updates
This is a great idea - I used to love the B&W duckhunt on the 83 back in the day.
Bringing it to full colour would be great, the concept art looks very nice

.
Quick Update:
I updated the prototype!!
* It was sped up for some odd reason ... but it's much "slower" on a real calculator. (CEMU settings problem!!)
All that needs to be done is a shooting function and to squash bugs that appear.
Then I can move on to developing the menu and implement sprites and different animations
tr1p1ea wrote:
This is a great idea - I used to love the B&W duckhunt on the 83 back in the day.
Bringing it to full colour would be great, the concept art looks very nice

.
Thank you for the support
So is the latest screenshot representative of the speed on hardware? Looks like the duck movement is working nicely.
Quick Update:
I have updated the
shooting mechanism.
- The Rectangle(Duck) gets shot at to causing Duck to fall down
just as in the video in the first post.
How does it work? All it does is check if the (Duck) hit box is in the black cube in the center of cursor.
tr1p1ea wrote:
So is the latest screenshot representative of the speed on hardware? ...
Yes, But the speed in the recording looked a bit odd(very fast) to me. it may just be my CEMU recording settings.
tr1p1ea wrote:
Looks like the duck movement is working nicely.
Thank you
. It was quite easy to implement because the first prototype already had it just tweaked a few things here and there.
Dude looking good. Keep up the good work. Excited to see this finished!
KaluW_ wrote:
Dude looking good. Keep up the good work. Excited to see this finished!

Thank you very much for the support!!
Quick Update:
Added transparent sprites, and colors!!
Now the time for the dog 
... So I was having issues with the way the dog jumped in the original game, so I decided to like
DuckHuntJS did.
The dog jumps directly from The Middle I may update it in a later version ... IDK
Also, the speed of the bird increase as each level is passed
Bugs: players can "cheat" simply by holding on the shoot key. Also, the animation and movement wayy off.
It's great progress, you'll be finished in no time!
Just looks like you need to align the sprite frames with each other and the animation should fix itself.
Quick Update / *Bump:
The menu is done ...
I just need to import the sprites.
I've also started to work on the dog'
white rectangle'.
I tried to add the crosshair and ended up shrinking it. (bug ... I'll fix it later)
Questions:
tr1p1ea wrote:
It's great progress, you'll be finished in no time!
I agree
. Thank you for the support!!
tr1p1ea wrote:
Just looks like you need to align the sprite frames with each other and the animation should fix itself.
I thought that was the issue till I look at the prev. prototye.
I think I have to change the animation frame rate.
its looking good; keep up the good work
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