Hello there;
I'm trying to make a sprite editor which uses an appvar while editing the sprites, to allow large sprites with more than 4000 bytes.
But I think it would be better to edit the string directly and to rename it after that to one of the "normal strings" (Str0 - 9).

So I wrote a code to create a string named "A" which I wanted to rename to "Str1". But there went something wrong; do you know any solution?

Thanks in advance!
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