Would you help with this game?
Yes  30%  [ 4 ]
I might (in other words no)  30%  [ 4 ]
No  38%  [ 5 ]

I'm Making a Zelda (Zeldish) based game.

All get the sprites form here:
I would help.
It's very fun to play with.

Here the SC:
ZELDISH:

Code:
```ZELDISH det(0 maxYSPRITE maxYGETMAP maxYDRAWMAP det(75,16) 8*5→X 8*3→Y 0→A 2→O→N LFA→LA 1→E det(9,1) det(63,LA,X,Y,2,2) Repeat getKey(15) maxYDRAWMAP If E≤2 det(63,LA,X,Y,2,2) Else det(63,LB,X,Y,2,2) End det(10 If E≥5 1→E End If getKey(1) Y+8→Y E+1→E LFA→LA LFB→LB End If getKey(2) X-8→X E+1→E LLA→LA LLB→LB End If getKey(3 X+8→X E+1→E LRA→LA LRB→LB End If getKey(4 Y-8→Y E+1→E LBA→LA LBB→LB End If getKey(2) and getKey(4) LLA→LA LLB→LB End If getKey(3) and getKey(4) LRA→LA LRB→LB End If X≤0:N-1→N:280→X:maxYGETMAP:End If X≥288:N+1→N:8→X:maxYGETMAP:End If Y≤0:O-1→O:168→Y:maxYGETMAP:End If Y≥176:O+1→O:8→Y:maxYGETMAP:End End If getKey(15) Goto END End Goto END Lbl DRAWMAP det(5,0 0→D For(T,0,240-32,32 For(S,0,320,32 sub(Str1,D,2)→Str2 AsmComp(ZELDRAW) det(62,SPRITE,S,T,2,2) D+2→D End End Return Lbl GETMAP '01010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101'→Str1 If O=2 and N=2 '01010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101'→Str1 End Return Lbl SPRITE AsmComp(ZELSPR Return Lbl END det(1```

ZELSPR:

Code:
```GRASS=GRASS LINK LEFT A/B=LLA/B LINK FRONT A/B=LFA/B LINK BACK A/B=LBA/B LINK RIGHT A/B=LRA/B minY16,16→LRA minY16,16→LRB minY16,16,"101010101010000000000010101010101010101010000404EEEE04001010101010101000000404040000040000101010101000EE0004EEEEEEEE0000EE001010101000EE00EE00000000EE00EE001010101000EE0000000000000000EE0010101010000404000000000000040400101010101000EEEE00EEEE00EEEE001010101010100004EE00EEEE00EE040010101010100004000404EEEEEE04000400101010100004000000000000000004EE001010100004EEEE00040404040000EE001010101000EEEE00EEEEEEEE040000101010101010000004040400000000101010101010000000000000EEEE040000101010101010000000000000000000101010")→LFB minY16,16,"101010101010101010101010101010101010101010101000000000101010101010101010101000EEEEEEEE0010101010101010100000EE00000000EE0000101010101000EE000004EEEE040000EE001010101000EE000404EEEE040400EE001010101000EE000404EE04000400EE00101010100004000404EE04040000040010101010100000000404040400000010101010100004000400040404000400101010101000040004040004040004EE0010101010000004EE040400000400EE001010101010000404EEEEEEEEEE04001010101010100000000404040404000010101010100000EEEE00000000000000101010101010000000000000000000101010")→LBB minY16,16,"2604040426260404260404260404F72626260426262626042604262604F72604042626040404F7040404260426F72604F704260404F72604040426042626040426F7040426260426F70404042626040426F726042626040426F7040426260404042626042604042604262604260404F70404260426042604040426042604F726F726040404262604F72604040426260404F726040426260404F72604042626040426F72604260404042626260426040404042626040404F704042626040404F7260426260404F726042604260404F704262604260426260404262604042626042626042604260426042626040426260404260404040404262604260404260404")→GRASS minY16,16,"101010101010101010101010101010101010101010101000000000101010101010101010101000EEEEEEEE0010101010101010100000EE00000000EE0000101010101000EE000004EEEE040000EE001010101000EE000404EEEE040400EE001010101000EE00040004EE040400EE0010101010000400000404EE040400040010101010100000000404040400000010101010101000040004040400040004001010101000EE040004040004040004001010101000EE000400000404EE04000010101010100004EEEEEEEEEE0404001010101010100000040404040400000010101010101000000000000000EEEE00001010101010100000000000000000001010")→LBA minY16,16,"1010101010100000000000101010101010101010100004EEEE040400101010101010101000000400000404040000101010101000EE0000EEEEEEEE0400EE001010101000EE00EE00000000EE00EE001010101000EE0000000000000000EE0010101010000404000000000000040400101010101000EEEE00EEEE00EEEE001010101010100004EE00EEEE00EE0400101010101000040004EEEEEEEE0400040010101000EE040000000000000000040010101000EE00000404040400EEEE040010101010000004EEEEEEEE00EEEE00101010101010000000000404040000101010101010000004EEEE000000000000101010101010000000000000000000101010")→LFA minY16,16,"101010101010101010101010101010101010101010100000000000001010101010100010000004EEEE0404040000101010100000EEEE000404EEEE04040400101010000004EEEE000404000404040010101010000004EEEE0000EE0004040010101010100000000400EEEE000400101010100000EE00EE0000EEEE0004001010101000EEEE00EEEE00EEEE00001010101010100004EEEEEE00EE04001010101010101010000000000000000010101010101010101000EEEE0004040000101010101010101000EEEE00040400EE001010101010100000000004040000EE00101010101000EEEEEEEE000000EEEE00101010101000000000000000000000000010")→LLB minY16,16,"1010101010100000000000101010101010101010000004EE040404001010101010101000EEEE0004EEEE0404001010101000000004EEEE000404000404001010101000000004EEEE0000EE0004040010101010100000000400EEEE000404001010100000EE00EE0000EEEE0004001010101000EEEE00EEEE00EEEE00001010101010100004EEEEEE00EEEE0010101010101010100004040400040000101010101010101000000000000004001010101010101010000400EEEE000404001010101010101000EE00EEEE000404001010101010101000040000000000000010101010101010000000EEEEEEEE001010101010101000000000000000000000101010")→LLA det(64,LLA,LRB) det(64,LLB,LRA)```

ZELDRAW:

Code:
```If not(MedStr2,'01')) GRASS→SPR End SPR→SPRITE```
Cool, Zelda is always awesome.

Do you have a screenshot of your progress so far?
Nice, good luck with your game!
Can you post screenshots of your progress?
First off, I don't get on here much(its been like 2 years), awesome as you guys and this platform are! No, really you guys are awesome! Without you I would never had started programing, so thank you!

I didn't think many people saw this program, so I just wanted to post here, and see if someone could use this in some way or another; use it for anything, no credit needed.

I sort of stopped programing after my CE broke: (like 2 years ago, its gone now, I gave it to a friend)
https://www.cemetech.net/forum/viewtopic.php?t=16141&highlight=

But, I thought I might as well give you the screen shots:
https://www.deviantart.com/jinst255/art/Vid1-877876109
https://www.deviantart.com/jinst255/art/Pic2-877876102
https://www.deviantart.com/jinst255/art/Pic3-877876105
https://www.deviantart.com/jinst255/art/Pic1-877876096

Sad as it is, I don't think I'll be doing much more calc programing, though I still do some, I may upload a cool snake game(TI-84 Plus) I made, will see.

Thanks for a great website and time!
- Justin

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