I've been working on a program for the Ti-83+ which displays a Mode-7 style Pseudo-3D floor, similar to old games for the SNES like Super Mario Kart or F-Zero.


Download: https://drive.google.com/file/d/1eMi_uTRjV7W9wwHqIvkm4SloyUb3yUZ_/view?usp=sharing

Right now it runs at about 4 fps on a 15-MHz Calculator. I want to make this into a racing game for the 83+, but I don't know if it runs fast enough to be an actually fun game. What do you think?
I think a maximum for a monochrome calculator game should be about 15 FPS, and I mean maximum.

If you go to this website, and set it to a stationary background and no motion blur, you can see for yourself what a good FPS goal might be. For a game I was making, I decided on:

- 10 FPS = bare minimum to be playable
- 15 FPS = a good minimum goal to strive for when possible
- 20 FPS = pretty good for a calculator game
- 30 FPS = anything more than this is unnecessary and is just wasting battery

However this was for the CE, which has a much faster display. If you try to go above 8 FPS on a monochrome, the image will start getting blurry. Be aware these are just guesses, so do with this what you will.

Sorry about the messy thought pattern here by the way.
I say 4 fps is probably adequate given how fast you are going. Of course, that doesn't mean I don't want to see the framerate improved, but I think as long as the game doesn't go much faster that this could be a great racing game someday.
Very cool! I particularly like how you have object positioning included already.

I'm sure there are some optimisations you could make to gain some more FPS, but it's a good start Smile.
tr1p1ea, I just noticed this thread of yours: https://www.cemetech.net/forum/viewtopic.php?t=9757&postdays=0&postorder=asc&start=0

Is it alright with you that we're working on very similar projects?
Of course - the more the better!

Looking forward to seeing some more progress Smile.
I've managed to get the frame-rate up to about 7 fps by optimizing the multiplication routine.

looks neat Smile
But I got to say 7fps is bear playable.

How are you going to speed up the fps? Wink
Quote:
How are you going to speed up the fps?

The only thing I can think of right now would be to lower the resolution some more, but I'm not sure if that would be worth the speed increase.
Crazy_Fox2 wrote:
Quote:
How are you going to speed up the fps?

The only thing I can think of right now would be to lower the resolution some more, but I'm not sure if that would be worth the speed increase.


you don't want to your project to eat up mem. so try running "functions" when needed and add and manage parameters.
  
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