I copied NewMission.ter and .mis into TBM/Data/Missions/ folder. I configured .mis correctly, at least I think, and its not working. When I try and load it it does'nt work, and I get a packet error saying I dont have the correct art. Anyone able to help?

Contents of NewMission.mis
Code:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
      CTF_scoreLimit = "5";
      musicTrack = "lush";
      cdTrack = "2";

   new ScriptObject(MissionInfo) {
         name = "BL-A-New-Map";
         desc0 = "A map by: Swivelgames";
         descLines = "2";
   };
   new MissionArea(MissionArea) {
      area = "-360 -648 720 1296";
      flightCeiling = "300";
      flightCeilingRange = "20";
      locked = "true";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      fogDistance = "300";
      fogColor = "0.600000 0.600000 0.600000 1.000000";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      materialList = "~/data/skies/sky_sunset.dml";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
         locked = "true";
   };
   new Sun() {
      direction = "0.57735 0.57735 -0.57735";
      color = "0.600000 0.600000 0.600000 1.000000";
      ambient = "0.400000 0.400000 0.400000 1.000000";
         position = "0 0 0";
         locked = "true";
         rotation = "1 0 0 0";
         scale = "1 1 1";
   };
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/detail1";
      terrainFile = "./Swivelsmap.ter";
      squareSize = "8";
         position = "-1024 -1024 0";
         locked = "true";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "78.9891 -214.86 183.615";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         radius = "10";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
            homingCount = "0";
            locked = "false";
            lockCount = "0";
      };
   };
};
//--- OBJECT WRITE END ---

I have no clue what is wrong. Can some one help configure my files correctly?
Usually it says at the bottom of the message what the problem is. I suspect this though:
Code:
./Swivelsmap.ter
Generally you can't use relative locations in TorqueScript; you'd want either "Swivelmap.ter" or "~/data/missions/Swivelmap.ter".
I am also woundering how to make lava above the ground.

I need to put it in a volcano, but it kills me even if I am not in the volcano. Is there a way to add a kill radious or something to limit the size of the lava range?
swivelgames wrote:
I am also woundering how to make lava above the ground.

I need to put it in a volcano, but it kills me even if I am not in the volcano. Is there a way to add a kill radious or something to limit the size of the lava range?
Not that I've found yet. What you can do is make the lava nonlethal but set a killtrigger at the center of the lava with a specified radius.
oh ok, thanks Kerm Very Happy
swivelgames wrote:
oh ok, thanks Kerm Very Happy
No problem. Hope that helps for ya.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement