Do you like maze games?
Yes, of course!
 100%  [ 9 ]
No. Not interesting.
 0%  [ 0 ]
Total Votes : 9

Hello everyone! As of my previous project BASE, is now completed. A flash app and program is available to download. Since that is out of the way; me, Roccolox Programs, TIny_Hacker, and Nomkid are now working on a new project called Maze Runner (Not related or affiliated with the movies or books). This will be a game with 30 default levels, each have something to offer. The game will also have a level editor, so users can create and share there own levels. The UI will look like Jumperz!, and will still be customizable.

As for progress in the project, I have made the level editor for the 30 built-in levels.


Code:

:"Maze Editor
ClrHome:ClrDraw:FnOff :PlotsOff :AxexOff:ZStandard:ZInteger:Full
" ºHSE?->Str1    //The º is the key, H is is the wall, S is the start, E is the end, and ? is the invisible wall.
DelVar [A]{10,19->dim([A]
1->X:Ans->Y
Lbl 0
Text(6Y-6,5x-5,"+
Repeat Ans
getKey
End:Ans->K
If K<16
K-10->[A](Y,X
If K=21
6->[A](Y,X
sub(Str1,[A](Y,X),1
If Ans="    //One space
Ans+"     //Two spaces
Text(6Y-6,5x-5,Ans
max(1,min(19,X+(K=26)-(K=24->X
max(1,min(10,Y+(K=34)-(K=25->Y
If K!=105
Goto 0
" ->Str2
SetUpEditor R,S,E
{0,0,0,0,0,0->R
{0,0->S:Ans->E
ClrHome
For(J,1,10
For(I,1,19
Str2+det(1,[A](J,I->Str2
[A](J,I:1+LR(Ans->LR(Ans    //count how much of what is in the level.
If 4=[A](J,I
{J,I->S    //Start
If 5=[A](J,I
{J,I->E    //End
19(J-1)+I    //Convert J,I coordinates to a single value
Output(1,1,det(1,int(E2Ans/190))+"%
End:End
sub(Str2,2,190->Str2:0->E
If not(LR(2
Then
Disp "NEED >0 KEYS
E+1->E:End
If 1!=LR(4:Then
Disp "NEED 1 START
E+1->E:End
If 1!=LR(5:Then
Disp "NEED 1 GOAL
E+1->E:End
If E
Pause "ERRORS:"+det(1,E
If E:Goto 0
Input "TIME:",T
Input "MOVES:",M
Input "DIFFICULTY?[1-4]",D    //1 easy, 2 medium, 3 hard, 4 crazy
Input "TYPE: [1-4]",Z //1 normal maze, 2 invisible maze, 3 Key Run, 4 Other type
Input "REQUIRED? [0/1:]",R
Str2+det(1,{T,M,LR(2),R,LS(1),LS(2),LE(1),LE(2),0,D,Z->Str2    //level plus data list
ClrHome:Disp "SIZE:"+det(1,11+length(Str2
Str2


You don't exactly need to know what everything means for now, but everything will be explained later. Each level will be stored a a string in an appvar with numbers 1-6, followed by a list. Each level is around 220 bytes, so fairly small. If you have any optimizations, comments, or questions, let me know.

Oh, what the hell.
Here is the current program so far:



Code:

:"Maze Runner
1.00
Full:ClrHome:FnOff :PlotsOff :AxesOff:ZStandard:ZInteger
If det([[1:Then
Disp "Please Install","Celtic III.
Pause
ClrHome:Return
End:real(7,0
real(11
If Ans<2:Then
Disp "The TI-83 Series","Is Not Supported","For Maze Runner.","","Play On A TI-84","Plus Emulator.
Pause
ClrHome:Return
End
det(4,3
expr(sub(Ans,1,1)+"."+sub(Ans,3,2
If Ans<2.43
Then
Disp "This Operating","System Is Not","Supported.","","2.43+ Is","Required.
Pause
ClrHome:Return
End
det(4
If Ans<53
Then
Disp "RAM Memory Is","Insuffiecent.","","5kB Is Needed.
Pause
ClrHome:Return
End
ClrHome
"              →Str0
For(I,1,25
Output(1,1,det(17,det(29,randInt(61251,61439
End
Output(2,2,Str0
For(I,4,7:Output(I,2,Str0:End
real(13,1
Output(2,2,"MAZE RUNNER   
Output(8,1,"v"+det(5,"MAZERUN",2
real(13,0
Output(4,2,">BioHazard
Output(5,2,">RoccoLoxPrgms
Output(6,2,">Nomkid
Output(7,2,">TIny_Hacker
Output(8,11,"     
"    PRESS ENTER TO PLAY MAZE RUNNER MADNESS!    →Str1:1→A:0→B
getKey:Repeat getKey=105
B+1→B
If B>4:Then
DelVar Blength(Str1)-4
A+1-Ans(A=Ans→A
Output(8,6,"["+sub(Str1,A,4)+"]
End:End
Lbl RB
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Loading…
"rowSwap(MAZERun→Str9
If ".P:NT:FN"=det(0,7,Ans:Then
det(0,5,Str9
For(I,1,4
If I=1:0rand(5
If I=2:{23,1,1,1,1,1
If I=3:999+0rand(15
If I=4:0rand(15
det(6+2(I=4),Str9,det(1,Ans),I
End:det(0,Str9
End
SetUpEditor D,S,T,C
For(I,1,4
expr(det(5,Str9,I
If I=1:Ans→D
If I=2:Ans→S
If I=3:Ans→T
If I=4:Ans→C
End
"π∫&βßδλΣφΩχ→Str1
"▫⁺•₀∠;~αγεµρστ$"+det(17,"04→Str2
"Ŝ#%@GŚNHOθZ→Str3
"|/-\→Str8
Lbl M
real(5,0,⌊S(1
sub(Str1,⌊S(4),1→Str4:sub(Str2,⌊S(5),1→Str5:sub(Str3,⌊S(6),1→Str6
For(I,1,16
For(J,1,8
If max(I={1,16} or J={1,8
Output(J,I,Str6
If J=3
Output(3,I,Str6
End:End
Lbl MM
"rowSwap(MAZERun→Str9
Output(2,2,Str0
For(I,4,7:Output(I,2,Str0:End
Output(2,2,"MAZE RUNNER
Output(4,3,"Play
Output(5,3,"Stats
Output(6,3,"Custom…
Output(7,3,"Options…
4→O:⌊S(1→
Repeat max(K={45,105
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(4,min(7,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45
Goto Q
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
If O=4:Goto P
If O=5:Goto S
If O=6:Goto C
If O=7:Goto O
***ADD HERE***
Lbl C
"π∫&βßδλΣφΩχ→Str1:"▫⁺•₀∠;~αγεµρστ$"+det(17,"04→Str2
"rowSwap(MAZEprgmuLv→Str9
If ".P:NT:FN"=det(0,7,Str9
det(0,5,Str9
If "A"=sub(det(0,7,Str9),1,1
det(0,Str9
det(5,Str9)-1→R
Output(2,2,"CUSTOM LEVELS
Output(5,3,"New
If R:Then
Output(4,3,"Play
Output(6,3,"Edit
Output(7,3,"Delete
End
4+(not(R→O
Output(4,12,"LVS:
Output(5,13,R
If not(R
Output(6,2,"No Levels, Hit
Output(7,2,"CLEAR To Quit
Repeat max(K={45,105
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(5-(R>0),min(5+2(R>0),O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45
Goto MM
If O=4:Goto CP
If O=5:Goto CN
If O=6:Goto CE
If O=7:Goto CD
Lbl CN
det(5,Str9→L
0→G
real(12,7,0,0,95,63,1
DelVar [A]{10,23→dim([A]
Fill(1,[A]
Lbl EE
" ▫ŜSE?→Str1
1→X:Ans→Y
Lbl Z0
Repeat max(K={45,105
Text(6Y-6,4X-3,"+
Repeat Ans
getKey
End:Ans→K
If K<16
K-10→[A](Y,X
If K=21
6→[A](Y,X
sub(Str1,[A](Y,X),1
If Ans="
Ans+" 
Text(6Y-6,4X-3,Ans
max(1,min(23,X+(K=26)-(K=24→X
max(1,min(10,Y+(K=34)-(K=25→Y
End
If K=45
Goto M
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Validating…
" →Str2
SetUpEditor E,F,G,θ
DelVar A{0,0,0,0,0,0→E
{0,0→F:Ans→G
For(J,1,10
For(I,1,23
Str2+det(1,[A](J,I→Str2
[A](J,I:1+⌊E(Ans→⌊E(Ans
If 4=[A](J,I
{J,I→F
If 5=[A](J,I
{J,I→G
23(J-1)+I
Output(6,2,det(1,int(2Ans/230))+"%
End:End
Output(6,2,"   
sub(Str2,2,230→Str2:0→E
If not(⌊E(2
Then
Output(2,2,"NEED >0 KEYS
E+1→E:End
If 1≠⌊E(4:Then
Output(3,2,"NEED 1 START
E+1→E:End
If 1≠⌊E(5:Then
Output(4,2,"NEED 1 GOAL
E+1→E:End
⌊F
If 1=Ans(1) or 1=Ans(2) or 10=Ans(1) or 10=Ans(2:Then
Output(5,2,"BAD ST COORD
E+1→E
End
⌊G
If 1=Ans(1) or 1=Ans(2) or 10=Ans(1) or 23=Ans(2:Then
Output(6,2,"BAD END COORD
E+1→E
End
If E:Then
" Error
If E>1:Ans+"s
Output(7,2,"Fix "+det(1,E)+Ans+".
Pause :End
If E:Goto Z0
For(I,2,7:Output(I,2,Str0:End
If not(G:{60,100,1,1,1→θ
2→O
Output(2,3,"TIME:
Output(3,3,"MOVES:
Output(4,3,"DIFF:
Output(5,3,"TYPE:
Output(6,3,"REQ:
For(I,1,5
Output(I+1,8,⌊θ(I
End
Repeat max(K={45,105
Output(O,8,det(1,⌊θ(O-1))+"
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(2,min(6,O+(K=34)-(K=25
Output(O,2,"
Ans→O
If max(K={24,26:Then
{3,998
If O=3:{2,999
If max(O={4,5
{1,4
If O=6:{0,1
max(Ans(1),min(Ans(2),⌊θ(O-1)+(K=26)-(K=24→⌊θ(O-1
End:End
If K=45
Goto Z0
Str2+det(1,{T,M,⌊E(2),R,⌊F(1),⌊F(2),⌊G(1),⌊G(2),0,D,Z→Str2
det(6+2G,Str9,Str2,L
For(I,2,7:Output(I,2,Str0:End
For(I,2,15
Output(3,I,Str6
End
Goto M
Lbl P
"rowSwap(MAZEprgmlvl→Str9
0→E
If ".P:NT:FN"=det(0,7,Str9) or ".L:NT:FN"=det(5,Str9,15
Then
Output(2,2,"LEVELS INVALID
Output(4,2,"The Levels
Output(5,2,"App Var Is
Output(6,2,"Missing Or
Output(7,2,"Invalid.
1→E
Pause :End
If E:Goto MM
Output(2,2,"PLAY MAZE RUN
Output(4,2,"Select Level
Output(5,2,"To Play:
Output(6,7,"  
Output(7,2,"DONE: , "+det(1,int(2sum(⌊C)/15))+"%
1→L
Repeat max(K={105,45
det(1,L
If 1=length(Ans:"0"+Ans
Output(6,8,Ans
Output(7,7,sub("NY",1+⌊C(L),1
Repeat Ans
getKey
End:Ans→K
max(1,min(15,L+(K=26)-(K=24→L
End
If K=45
Goto MM
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Loading…
Output(2,2,"LEVEL "+det(1,L)+"     
Output(5,2,"Quickest:"+det(1,⌊T(L))+"s
det(5,Str9,L→Str7:0→A
DelVar [A]{10,23→dim([A]
For(J,1,10
For(I,1,23
23(J-1)+I
expr(sub(Str7,Ans,1→[A](J,I
A+1-4(A=4→A
Output(7,15,sub(Str8,Ans,1
End:End
SetUpEditor L₁
length(Str7)-230
expr(sub(Str7,231,Ans→L₁
L₁(1→T:L₁(2→M:L₁(3→W:L₁(4→R:L₁(5→Y:L₁(6→X:L₁(7→B:L₁(8→A:L₁(10→D:L₁(11→Z
ClrHome
Disp "LEVEL "+det(1,L),"TIME:"+det(1,T),"MOVES:"+det(1,M),"KEYS:"+det(1,W
If R
Disp "REQ:YES
Output(7,1,"DIFF:"+sub("EMHC",D,1
Output(8,1,"TYPE:"+sub("MAZE    INV MAZEKEY RUN OTHER   ",8Z-7,8
Output(4,12,"
Output(4,16,"
Output(2,14,"
Output(6,14,"
Output(4,14,Str4
" "+Str5+Str6+"SE →Str7
Pause
startTmr→θ:Repeat checkTmr(θ:End:startTmr→θ
1→[A](B,A
startTmr→:W→F
T→G:0→N
Lbl 0
Repeat max(K={45,55}) or not(W) and X=A and Y=B or (R and (not(M) or not(T
Output(3,14,sub(Str7,[A](Y-1,X),1
Output(5,14,sub(Str7,[A](Y+1,X),1
Output(4,13,sub(Str7,[A](Y,X-1),1
Output(4,15,sub(Str7,[A](Y,X+1),1
Repeat Ans or R and not(T
If checkTmr(θ:Then
T-(T>0→T
Output(2,6,det(1,Ans)+"
startTmr→θ
End:getKey
End:Ans→K
M-(M>0 and max(K={24,25,26,34→M
Output(3,7,det(1,Ans)+"
max(2,min(22,X+(K=26)-(K=24→X
max(2,min(9,Y+(K=34)-(K=25→Y
If max([A](Y,X)={3,6:Then
X+(K=24)-(K=26→X:Y+(K=25)-(K=34→Y
End
If 2=[A](Y,X:Then
1→[A](Y,X
W-1→W
Output(4,6,det(1,Ans)+"
If not(Ans
5→[A](B,A
End

End
If K=55:Then
sub(Str7,1,5)+"•→Str7:1→N
End
If K=55:Goto 0
checkTmr()+⌊D(3→⌊D(3
G-T→G
⌊D(2)+(F-W→⌊D(2
1
If K=45 or R(X≠A and Y≠B and (not(M) or not(T:0
Ans→W
If N and R:0→W
Ans→⌊C(L
If W and G<⌊T(L
G→⌊T(L
1+⌊D(5→⌊D(5
not(W)+⌊D(4→⌊D(4
real(13,1
Output(6,2,"YOU "+sub("LOSE…WIN!!",1+5W,5
real(13,0
Pause :ClrHome
Goto M
Lbl O
Output(2,2,"OPTIONS   
Output(4,3,"Skins…
Output(5,3,"Contrast
Output(6,3,"ArchiveDat
Output(7,3,"Reset
4→O
Lbl S0
real(5,0,
⌊S
Output(4,13,sub(Str1,Ans(4),1)+sub(Str2,Ans(5),1)+sub(Str3,Ans(6),1
Output(5,14,⌊S(1
Output(6,15,sub("NY",1+⌊S(3),1
Repeat max(K={105,45
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(2,min(7,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45
Goto M
If O=4:Goto SS
If O=5:Goto SC
If O=6:Goto SA
If O=7:Goto SR
Lbl SS
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"GAME SKINS
Output(4,3,"Player
Output(5,3,"Keys
Output(6,3,"Wall
4→O:24→K
Repeat K=45
If max(K={24,26:Then:For(I,4,6:Str1:If I=5:Str2:If I=6:Str3:Output(I,15,sub(Ans,⌊S(I),1:End:End
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
Str1
If O=5:Str2
If O=6:Str3
max(1,min(length(Ans),⌊S(O)+(K=26)-(K=24→⌊S(O
max(4,min(6,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
Goto O
Lbl SR
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"RESET DATA
Output(4,2,"Reset Game To
Output(5,2,"Beginning?
Output(6,2,"₁.No
Output(7,2,"₂.Yes
Repeat max(Ans={92,93
getKey:End
If Ans=92
Goto MM
det(0,4,Str9
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Game Reset!
Output(6,2,"Custom Levels
Output(7,2,"Not Deleted.
Pause
Goto RB
Lbl SC
⌊S(1→C
real(13,1
Repeat max(K={45,105
real(5,0,C
Output(5,14,C
Repeat Ans
getKey
End:Ans→K
max(10,min(39,C+(K=25)-(K=34→C
End
real(13,0
Output(5,13,"
If K=105
C→⌊S(1
Goto S0
Lbl SA
not(⌊S(3→⌊S(3
Goto S0
Pause
Lbl S
Output(2,2,"STATISTICS
⌊D
Output(4,2,"Keys:"+det(1,Ans(2
Output(5,2,"Time:"+det(1,Ans(3))+"s
Output(6,2,"Fails:"+det(1,Ans(4
Output(7,2,"Plays:"+det(1,Ans(5
Pause
Goto MM
Lbl Q
If "A"=sub(det(0,7,Str9),1,1
det(0,Str9
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Saving…
For(I,1,4
If I=1:⌊D
If I=2:⌊S
If I=3:⌊T
If I=4:⌊C
det(8,Str9,det(1,Ans),I
Output(7,15,sub(Str8,I,1
End
If ⌊S(3
det(0,Str9
DelVar Str0DelVar Str1DelVar Str2DelVar Str3DelVar Str4DelVar Str5DelVar Str6DelVar Str7DelVar Str8DelVar Str9DelVar ⌊DDelVar ⌊SDelVar ⌊TDelVar ⌊C
ClrHome:Return



I have completed...

- Gameplay with savable statistics
- Stats screen
- Options menu
- Custom Level creation and editor

What is left...

- Level edit selection
- Main level editing

I apologize for my laziness, but instead of thirty levels, there are 15. Also... I have NOT tested this programming capability for OS 2.43. The provided code is in a TI-Connect CE format, so feel free to copy and paste the code and try it out. Let me know about the results. Another thing, don't freak out of the animation at the beginning. It just shows random b̶a̶d̶ tokens on the screen. This won't crash your calculator unless you put them in some sort of variable.
That is looking great, BioHazard! Do you have an estimated timetable for the release of this program? Send the program, I'd love to test it out.
RoccoLox Programs wrote:
That is looking great, BioHazard! Do you have an estimated timetable for the release of this program? Send the program, I'd love to test it out.


Probably a day or two. Maybe today
BioHazard wrote:
Probably a day or two. Maybe today

Nice! I can't wait to see how it.
(@BioHazard: I have high expectations, already. I'm sure that it'll be great.)
RoccoLox Programs wrote:
BioHazard wrote:
Probably a day or two. Maybe today

Nice! I can't wait to see how it.
(@BioHazard: I have high expectations, already. I'm sure that it'll be great.)


I emailed them to you. Also, don't worry about the TOTALLY AWESOME animation when you start the program
Maze Runner is now complete and is now ready for its official release. All I have to do is make the
ReadMe and include a few other needed files to the zip.

Hope you all are excited about this!!!

Here is the completed program:


Code:

:"Maze Runner
1.00
Full:ClrHome:FnOff :PlotsOff :AxesOff:ZStandard:ZInteger
If det([[1:Then
Disp "Please Install","Celtic III.
Pause
ClrHome:Return
End:real(7,0
real(11
If Ans<2:Then
Disp "The TI-83 Series","Is Not Supported","For Maze Runner.","","Play On A TI-84","Plus Emulator.
Pause
ClrHome:Return
End
det(4,3
expr(sub(Ans,1,1)+"."+sub(Ans,3,2
If Ans<2.43
Then
Disp "This Operating","System Is Not","Supported.","","2.43+ Is","Required.
Pause
ClrHome:Return
End
det(4
If Ans<53
Then
Disp "RAM Memory Is","Insuffiecent.","","5kB Is Needed.
Pause
ClrHome:Return
End
ClrHome
"              →Str0
For(I,1,25
Output(1,1,det(17,det(29,randInt(61251,61439
End
Output(2,2,Str0
For(I,4,7:Output(I,2,Str0:End
real(13,1
Output(2,2,"MAZE RUNNER   
Output(8,1,"v"+det(5,"MAZERUN",2
real(13,0
Output(4,2,">BioHazard
Output(5,2,">RoccoLoxPrgms
Output(6,2,">Nomkid
Output(7,2,">TIny_Hacker
Output(8,11,"     
"    PRESS ENTER TO PLAY MAZE RUNNER MADNESS!    →Str1:1→A:0→B
getKey:Repeat getKey=105
B+1→B
If B>4:Then
DelVar Blength(Str1)-4
A+1-Ans(A=Ans→A
Output(8,6,"["+sub(Str1,A,4)+"]
End:End
Lbl RB
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Loading…
"rowSwap(MAZERun→Str9
If ".P:NT:FN"=det(0,7,Ans:Then
det(0,5,Str9
For(I,1,4
If I=1:0rand(5
If I=2:{23,1,1,1,1,1
If I=3:999+0rand(15
If I=4:0rand(15
det(6+2(I=4),Str9,det(1,Ans),I
End:det(0,Str9
End
SetUpEditor D,S,T,C
For(I,1,4
expr(det(5,Str9,I
If I=1:Ans→D
If I=2:Ans→S
If I=3:Ans→T
If I=4:Ans→C
End
"π∫&βßδλΣφΩχ→Str1
"▫⁺•₀∠;~αγεµρστ$"+det(17,"04→Str2
"Ŝ#%@GŚNHOθZ→Str3
"|/-\→Str8
Lbl M
real(5,0,⌊S(1
sub(Str1,⌊S(4),1→Str4:sub(Str2,⌊S(5),1→Str5:sub(Str3,⌊S(6),1→Str6
For(I,1,16
For(J,1,8
If max(I={1,16} or J={1,8
Output(J,I,Str6
If J=3
Output(3,I,Str6
End:End
Lbl MM
"rowSwap(MAZERun→Str9
Output(2,2,Str0
For(I,4,7:Output(I,2,Str0:End
Output(2,2,"MAZE RUNNER
Output(4,3,"Play
Output(5,3,"Stats
Output(6,3,"Custom…
Output(7,3,"Options…
4→O:⌊S(1→
Repeat max(K={45,105
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(4,min(7,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45
Goto Q
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
If O=4:Goto P
If O=5:Goto S
If O=6:Goto C
If O=7:Goto O
***ADD HERE***
Lbl C
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
"π∫&βßδλΣφΩχ→Str1:"▫⁺•₀∠;~αγεµρστ$"+det(17,"04→Str2
"rowSwap(MAZEprgmuLv→Str9
If ".P:NT:FN"=det(0,7,Str9
det(0,5,Str9
If "A"=sub(det(0,7,Str9),1,1
det(0,Str9
det(5,Str9)-1→R
Output(2,2,"CUSTOM LEVELS
Output(5,3,"New
If R:Then
Output(4,3,"Play
Output(6,3,"Edit
Output(7,3,"Delete
End
4+(not(R→O
Output(4,12,"LVS:
Output(5,13,R
If not(R
Output(7,2,"No Levels.
Repeat max(K={45,105
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(5-(R>0),min(5+2(R>0),O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45:Then
For(I,4,7
Output(I,2,Str0:End
Output(4,2,"Archiving…
det(0,Str9
End
If K=45
Goto MM
If O=4:Goto CP
If O=5:Goto CN
If O=6:Goto CE
If O=7:Goto CD
Lbl CP
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"PLAY USR LEVEL
1→L
Output(4,2,"Select A Level
Output(5,2,"To Play:
Output(6,2,"  
Repeat max(K={45,105
det(1,L
If 1=length(Ans:"0"+Ans
Output(6,3,Ans
Repeat Ans
getKey
End:Ans→K
max(1,min(R,L+(K=26)-(K=24→L
End
If K=45:Goto C

Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Loading…
Output(2,2,"LEVEL "+det(1,L)+"     
det(5,Str9,L→Str7:0→A
DelVar [A]{10,23→dim([A]
For(J,1,10
For(I,1,23
23(J-1)+I
expr(sub(Str7,Ans,1→[A](J,I
A+1-4(A=4→A
Output(7,15,sub(Str8,Ans,1
End:End
SetUpEditor L₁
length(Str7)-230
expr(sub(Str7,231,Ans→L₁
L₁(1→T:L₁(2→M:L₁(3→W:L₁(4→R:L₁(5→Y:L₁(6→X:L₁(7→B:L₁(8→A:L₁(10→D:L₁(11→Z
ClrHome
Disp "LEVEL "+det(1,L),"TIME:"+det(1,T),"MOVES:"+det(1,M),"KEYS:"+det(1,W
If R
Disp "REQ:YES
Output(7,1,"DIFF:"+sub("EMHC",D,1
Output(8,1,"TYPE:"+sub("MAZE    INV MAZEKEY RUN OTHER   ",8Z-7,8
Output(4,12,"
Output(4,16,"
Output(2,14,"
Output(6,14,"
Output(4,14,Str4
" "+Str5+Str6+"SE →Str7
Pause
startTmr→θ:Repeat checkTmr(θ:End:startTmr→θ
1→[A](B,A
startTmr→:W→F
0→N
Lbl 0Z
Repeat max(K={45,55}) or not(W) and X=A and Y=B or (R and (not(M) or not(T
Output(3,14,sub(Str7,[A](Y-1,X),1
Output(5,14,sub(Str7,[A](Y+1,X),1
Output(4,13,sub(Str7,[A](Y,X-1),1
Output(4,15,sub(Str7,[A](Y,X+1),1
Repeat Ans or R and not(T
If checkTmr(θ:Then
T-(T>0→T
Output(2,6,det(1,Ans)+"
startTmr→θ
End:getKey
End:Ans→K
M-(M>0 and max(K={24,25,26,34→M
Output(3,7,det(1,Ans)+"
max(2,min(22,X+(K=26)-(K=24→X
max(2,min(9,Y+(K=34)-(K=25→Y
If max([A](Y,X)={3,6:Then
X+(K=24)-(K=26→X:Y+(K=25)-(K=34→Y
End
If 2=[A](Y,X:Then
1→[A](Y,X
W-1→W
Output(4,6,det(1,Ans)+"
If not(Ans
5→[A](B,A
End

End
If K=55:Then
sub(Str7,1,5)+"•→Str7:1→N
End
If K=55
Goto 0Z
checkTmr()+⌊D(3→⌊D(3
G-T→G
⌊D(2)+(F-W→⌊D(2
1
If K=45 or R(X≠A and Y≠B and (not(M) or not(T:0
Ans→W
If N and R:0→W
1+⌊D(5→⌊D(5
not(W)+⌊D(4→⌊D(4
real(13,1
Output(6,2,"YOU "+sub("LOSE…WIN!!",1+5W,5
real(13,0
Pause
For(J,1,8
For(I,1,16
If max(J={1,8} or I={1,16
Output(J,I,Str6
End:End
For(I,2,15:Output(3,I,Str6:End
Goto C

Lbl CD
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"DELETE LEVEL
Output(4,2,"Select A Level
Output(5,2,"To DELETE:
1→L
Output(6,2,"  
Repeat max(K={45,105
det(1,L
If 1=length(Ans:"0"+Ans
Output(6,3,Ans
Repeat Ans
getKey
End:Ans→K
max(1,min(R,L+(K=26)-(K=24→L
End
If K=45:Goto C
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Really DELETE
Output(5,2,"Level "+det(1,L)+"?
Output(6,2,"₁.Yes
Output(7,2,"₂.No
Repeat max(Ans={92,93
getKey:End
If Ans=92
det(7,Str9,L
Goto C

Lbl CE
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"EDIT LEVEL
Output(4,2,"Select A Level
Output(5,2,"To Edit:
1→L
Output(6,2,"  
Repeat max(K={45,105
det(1,L
If 1=length(Ans:"0"+Ans
Output(6,3,Ans
Repeat Ans
getKey
End:Ans→K
max(1,min(R,L+(K=26)-(K=24→L
End
If K=45:Goto C
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Loading…
Output(2,2,"LEVEL "+det(1,L)+"     
det(5,Str9,L→Str7:0→A
DelVar [A]{10,23→dim([A]
For(J,1,10
For(I,1,23
23(J-1)+I
expr(sub(Str7,Ans,1→[A](J,I
A+1-4(A=4→A
Output(7,15,sub(Str8,Ans,1
End:End
SetUpEditor θ
length(Str7)-230
expr(sub(Str7,231,Ans→θ
1→G
real(12,7,0,0,95,63,1
Goto EE
Lbl CN
det(5,Str9→L
0→G
real(12,7,0,0,95,63,1
DelVar [A]{10,23→dim([A]
Fill(1,[A]
Lbl EE
" ▫ŜSE?→Str1
1→X:Ans→Y
If G:Then
For(J,1,10
For(I,1,23
If 1≠[A](J,I
Text(6J-6,4I-3,sub(Str1,[A](J,I),1:End:End:End
Lbl Z0
Repeat K=105
Text(6Y-6,4X-3,"+
Repeat Ans
getKey
End:Ans→K
If K<16
K-10→[A](Y,X
If K=21
6→[A](Y,X
sub(Str1,[A](Y,X),1
If Ans="
Ans+" 
Text(6Y-6,4X-3,Ans
max(1,min(23,X+(K=26)-(K=24→X
max(1,min(10,Y+(K=34)-(K=25→Y
End
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Validating…
" →Str2
SetUpEditor E,F,G,θ
DelVar A{0,0,0,0,0,0→E
{0,0→F:Ans→G
For(J,1,10
For(I,1,23
Str2+det(1,[A](J,I→Str2
[A](J,I:1+⌊E(Ans→⌊E(Ans
If 4=[A](J,I
{J,I→F
If 5=[A](J,I
{J,I→G
23(J-1)+I
Output(6,2,det(1,int(2Ans/230))+"%
End:End
Output(6,2,"   
sub(Str2,2,230→Str2:0→E
If not(⌊E(2
Then
Output(2,2,"NEED >0 KEYS
E+1→E:End
If 1≠⌊E(4:Then
Output(3,2,"NEED 1 START
E+1→E:End
If 1≠⌊E(5:Then
Output(4,2,"NEED 1 GOAL
E+1→E:End
⌊F
If 1=Ans(1) or 1=Ans(2) or 10=Ans(1) or 10=Ans(2:Then
Output(5,2,"BAD ST COORD
E+1→E
End
⌊G
If 1=Ans(1) or 1=Ans(2) or 10=Ans(1) or 23=Ans(2:Then
Output(6,2,"BAD END COORD
E+1→E
End
If E:Then
" Error
If E>1:Ans+"s
Output(7,2,"Fix "+det(1,E)+Ans+".
Pause :End
If E:Goto Z0
For(I,2,7:Output(I,2,Str0:End
If not(G:{60,100,1,1,1→θ
2→O
Output(2,3,"TIME:
Output(3,3,"MOVES:
Output(4,3,"DIFF:
Output(5,3,"TYPE:
Output(6,3,"REQ:
For(I,1,5:Output(I+1,9,⌊θ(I
End
Repeat max(K={45,105
Output(O,9,det(1,⌊θ(O-1))+"
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(2,min(6,O+(K=34)-(K=25
Output(O,2,"
Ans→O
If max(K={24,26:Then
{3,998
If O=3:{2,999
If max(O={4,5
{1,4
If O=6:{0,1
max(Ans(1),min(Ans(2),⌊θ(O-1)+(K=26)-(K=24→⌊θ(O-1
End:End
If K=45
Goto Z0
Str2+det(1,{⌊θ(1),⌊θ(2),⌊E(2),⌊θ(5),⌊F(1),⌊F(2),⌊G(1),⌊G(2),0,⌊θ(3),⌊θ(4→Str2
det(6+2G,Str9,Str2,L
For(I,2,15:Output(3,I,Str6:End
Goto C
Lbl P
"rowSwap(MAZEprgmlvl→Str9
0→E
If ".P:NT:FN"=det(0,7,Str9) or ".L:NT:FN"=det(5,Str9,15
Then
Output(2,2,"LEVELS INVALID
Output(4,2,"The Levels
Output(5,2,"App Var Is
Output(6,2,"Missing Or
Output(7,2,"Invalid.
1→E
Pause :End
If E:Goto MM
Output(2,2,"PLAY MAZE RUN
Output(4,2,"Select Level
Output(5,2,"To Play:
Output(6,7,"  
Output(7,2,"DONE: , "+det(1,int(2sum(⌊C)/15))+"%
1→L
Repeat max(K={105,45
det(1,L
If 1=length(Ans:"0"+Ans
Output(6,8,Ans
Output(7,7,sub("NY",1+⌊C(L),1
Repeat Ans
getKey
End:Ans→K
max(1,min(15,L+(K=26)-(K=24→L
End
If K=45
Goto MM
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Loading…
Output(2,2,"LEVEL "+det(1,L)+"     
Output(5,2,"Quickest:"+det(1,⌊T(L))+"s
det(5,Str9,L→Str7:0→A
DelVar [A]{10,23→dim([A]
For(J,1,10
For(I,1,23
23(J-1)+I
expr(sub(Str7,Ans,1→[A](J,I
A+1-4(A=4→A
Output(7,15,sub(Str8,Ans,1
End:End
SetUpEditor L₁
length(Str7)-230
expr(sub(Str7,231,Ans→L₁
L₁(1→T:L₁(2→M:L₁(3→W:L₁(4→R:L₁(5→Y:L₁(6→X:L₁(7→B:L₁(8→A:L₁(10→D:L₁(11→Z
ClrHome
Disp "LEVEL "+det(1,L),"TIME:"+det(1,T),"MOVES:"+det(1,M),"KEYS:"+det(1,W
If R
Disp "REQ:YES
Output(7,1,"DIFF:"+sub("EMHC",D,1
Output(8,1,"TYPE:"+sub("MAZE    INV MAZEKEY RUN OTHER   ",8Z-7,8
Output(4,12,"
Output(4,16,"
Output(2,14,"
Output(6,14,"
Output(4,14,Str4
" "+Str5+Str6+"SE →Str7
Pause
startTmr→θ:Repeat checkTmr(θ:End:startTmr→θ
1→[A](B,A
startTmr→:W→F
T→G:0→N
Lbl 0
Repeat max(K={45,55}) or not(W) and X=A and Y=B or (R and (not(M) or not(T
Output(3,14,sub(Str7,[A](Y-1,X),1
Output(5,14,sub(Str7,[A](Y+1,X),1
Output(4,13,sub(Str7,[A](Y,X-1),1
Output(4,15,sub(Str7,[A](Y,X+1),1
Repeat Ans or R and not(T
If checkTmr(θ:Then
T-(T>0→T
Output(2,6,det(1,Ans)+"
startTmr→θ
End:getKey
End:Ans→K
M-(M>0 and max(K={24,25,26,34→M
Output(3,7,det(1,Ans)+"
max(2,min(22,X+(K=26)-(K=24→X
max(2,min(9,Y+(K=34)-(K=25→Y
If max([A](Y,X)={3,6:Then
X+(K=24)-(K=26→X:Y+(K=25)-(K=34→Y
End
If 2=[A](Y,X:Then
1→[A](Y,X
W-1→W
Output(4,6,det(1,Ans)+"
If not(Ans
5→[A](B,A
End

End
If K=55:Then
sub(Str7,1,5)+"•→Str7:1→N
End
If K=55:Goto 0
checkTmr()+⌊D(3→⌊D(3
G-T→G
⌊D(2)+(F-W→⌊D(2
1
If K=45 or R(X≠A and Y≠B and (not(M) or not(T:0
Ans→W
If N and R:0→W
Ans→⌊C(L
If W and G<⌊T(L
G→⌊T(L
1+⌊D(5→⌊D(5
not(W)+⌊D(4→⌊D(4
real(13,1
Output(6,2,"YOU "+sub("LOSE…WIN!!",1+5W,5
real(13,0
Pause :ClrHome
Goto M
Lbl O
Output(2,2,"OPTIONS   
Output(4,3,"Skins…
Output(5,3,"Contrast
Output(6,3,"ArchiveDat
Output(7,3,"Reset
4→O
Lbl S0
real(5,0,
⌊S
Output(4,13,sub(Str1,Ans(4),1)+sub(Str2,Ans(5),1)+sub(Str3,Ans(6),1
Output(5,14,⌊S(1
Output(6,15,sub("NY",1+⌊S(3),1
Repeat max(K={105,45
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
max(2,min(7,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
If K=45
Goto M
If O=4:Goto SS
If O=5:Goto SC
If O=6:Goto SA
If O=7:Goto SR
Lbl SS
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"GAME SKINS
Output(4,3,"Player
Output(5,3,"Keys
Output(6,3,"Wall
4→O:24→K
Repeat K=45
If max(K={24,26:Then:For(I,4,6:Str1:If I=5:Str2:If I=6:Str3:Output(I,15,sub(Ans,⌊S(I),1:End:End
Output(O,2,Str4
Repeat Ans
getKey
End:Ans→K
Str1
If O=5:Str2
If O=6:Str3
max(1,min(length(Ans),⌊S(O)+(K=26)-(K=24→⌊S(O
max(4,min(6,O+(K=34)-(K=25
Output(O,2,"
Ans→O:End
Goto O
Lbl SR
Output(2,2,Str0:For(I,4,7:Output(I,2,Str0:End
Output(2,2,"RESET DATA
Output(4,2,"Reset Game To
Output(5,2,"Beginning?
Output(6,2,"₁.No
Output(7,2,"₂.Yes
Repeat max(Ans={92,93
getKey:End
If Ans=92
Goto MM
det(0,4,Str9
For(I,4,7:Output(I,2,Str0:End
Output(4,2,"Game Reset!
Output(6,2,"Custom Levels
Output(7,2,"Not Deleted.
Pause
Goto RB
Lbl SC
⌊S(1→C
real(13,1
Repeat max(K={45,105
real(5,0,C
Output(5,14,C
Repeat Ans
getKey
End:Ans→K
max(10,min(39,C+(K=25)-(K=34→C
End
real(13,0
Output(5,13,"
If K=105
C→⌊S(1
Goto S0
Lbl SA
not(⌊S(3→⌊S(3
Goto S0
Pause
Lbl S
Output(2,2,"STATISTICS
⌊D
Output(4,2,"Keys:"+det(1,Ans(2
Output(5,2,"Time:"+det(1,Ans(3))+"s
Output(6,2,"Fails:"+det(1,Ans(4
Output(7,2,"Plays:"+det(1,Ans(5
Pause
Goto MM
Lbl Q
If "A"=sub(det(0,7,Str9),1,1
det(0,Str9
For(I,2,7:Output(I,2,Str0:End
Output(2,2,"Saving…
For(I,1,4
If I=1:⌊D
If I=2:⌊S
If I=3:⌊T
If I=4:⌊C
det(8,Str9,det(1,Ans),I
Output(7,15,sub(Str8,I,1
End
If ⌊S(3
det(0,Str9
DelVar Str0DelVar Str1DelVar Str2DelVar Str3DelVar Str4DelVar Str5DelVar Str6DelVar Str7DelVar Str8DelVar Str9DelVar ⌊DDelVar ⌊SDelVar ⌊TDelVar ⌊C
ClrHome:Return
Will you be making an application version of Maze Runner?

Translation: Do you want me to sign Maze Runner as an application?
RoccoLox Programs wrote:
Will you be making an application version of Maze Runner?

Translation: Do you want me to sign Maze Runner as an application?


Soon, I found a few bugs in the program. One of which compromises levels that have been edited. I will upload these today. Then after, you may sign them Smile
You should really add more detailed instructions in the readme for how to run the program, as even with Celtic 3 installed i found myself confused as to which programs to run to play the main game.

(Obviously this won't be an issue if an app version releases)
Oxiti8 wrote:
You should really add more detailed instructions in the readme for how to run the program, as even with Celtic 3 installed i found myself confused as to which programs to run to play the main game.

(Obviously this won't be an issue if an app version releases)


The main program to run is MAZERUN.8xp. The MAZEDIT is a simple editor that users can use for their own purposes. I should add that sooner or later, thanks for pointing that out.

Oxiti8++
  
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