During the past week or so, I have been slowly working on a game that I have been wanting to make for many months now - recreating Maze Dash for the TI 84 CE. Sadly, the game is no longer available in the U.S. app store but there's places online that have guides where I can get the levels from. With this, I have currently completed the entirety of World 1 from the game. The way it is set up now, each level takes only 62 bytes, meaning I should be able to easily fit the entire game of 290 levels into a single appvar.

I plan on changing very little about the game and trying to emulate the mobile app as closely as possible. I haven't added any animations nor support for the breakable block, redirection tile, portals, nor keys and locks yet but I do have an idea of how I would like to do them.

Here's a little sneak peek at what the game will look like (remember, no transitions, animations, or menus are in place yet).



Let me know what you think of the game so far!
Wow this looks great!

Love the graphics and the concept Smile. This would be very entertaining to play - so many levels!
Got a fair bit of the remaining tiles done yesterday - only have the portal tile to still finish implementing. I can't tell for certain, but testing the game as is has seemed to slow down a bit but this may be due to a change in determining if a snake can move in the input direction because it needs to alternate which snake moves on levels with multiple snakes (each snake steps 1 tile at a time). Anyhow, here's what the new tiles look like:

Bit of an overdue update. I finished the remaining tiles a few days ago, meaning I theoretically had all the components I needed to make the game. However, I hadn't actually tested a map with 2 snakes so I ended up needing to do a bit of extra work to get that completed and it now only updates the map once both snakes have moved.
Current state of the game:

-All of worlds 1 and 2 have been complete (still intend to add palette swapping to make the worlds look different).
-Currently in the process of adding better animations to the game such as a shake when the snake runs into something to end its turn.
-Menu/level selection has not been started, but I know how I will go about doing it.

Note: the level counter going crazy at the end of the video is because I haven't added any levels after that so it's constantly incrementing the level.
Whoa! I love the graphics and the speed!

Also the level loading is very slick (and instant).
This reminds me of my Cubix game, but with much better graphics. Nice work!! I love the layout. Will there be other worlds (like desert, ocean, etc?) Keep it up Smile
tr1p1ea wrote:
Whoa! I love the graphics and the speed!

Also the level loading is very slick (and instant).

MateoConLechuga wrote:
This reminds me of my Cubix game, but with much better graphics. Nice work!! I love the layout. Will there be other worlds (like desert, ocean, etc?) Keep it up Smile


Thanks! My current plan is to somewhat mimic the worlds included in the game (desert, ice dark) using just palette swapping. This should be fairly easy to implement as I've already mapped what color each index is responsible for. I can probably just hand-pick colors and swap them out.
Reminds me of the Housepaint game I made a while back. I have some good insight into making procedurally generated levels for this kind of game if you’d like.
  
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