- Ace Recon CE
- 22 Oct 2019 07:41:55 pm
- Last edited by epsilon5 on 16 Dec 2019 03:58:12 pm; edited 5 times in total
Ace Recon
Overview
Ace Recon is a game for the TI-84 Plus CE/TI-83 Premium CE that I have been working on for almost two months now. It is written in C, and was started for Cemetech Contest 23 (themed "Stealthy Spies"). In this game, the player must sneak through 20 floors of an office building, where each floor is more difficult than the last. Guards patrol these floors, and will come in several different types, such as sniping guards and chasing guards. In its final state, the game will come with 20 default levels, as well as (hopefully) the ability for players to create their own level packs that can be played within the game. Stay tuned for more information, however.
General Plan for Release
Ace Recon started out as my CC23 entry, but in that state, was unfinished. I promised more updates, and they are currently in the works to complete the game, make it more optimized, make it more fun, and make it more strategy/stealth based. I will post more updates as time goes on, but here's the general plan for now:
1. private beta release, somewhere around 10 people will be allowed to test the game and give feedback on it
2. public beta release
3. launch
I have made a great deal of progress since CC23, but I don't want to share anything just yet. I will somewhat soon though, or at least before the first beta.
Progress for November 25
-pre-beta release
Latest Screenshot
Progress
Optimization 100%
Level Editor 95%
Guard types 100%
Actual sprites 100%
Status 1.0 archives release is imminent.
Conclusion
As always, I am looking for feedback, so any would be appreciated. The CC23 version is available for testing right now if you want to test out the basic game mechanics. Stay tuned for more information in the coming days/weeks.
Overview
Ace Recon is a game for the TI-84 Plus CE/TI-83 Premium CE that I have been working on for almost two months now. It is written in C, and was started for Cemetech Contest 23 (themed "Stealthy Spies"). In this game, the player must sneak through 20 floors of an office building, where each floor is more difficult than the last. Guards patrol these floors, and will come in several different types, such as sniping guards and chasing guards. In its final state, the game will come with 20 default levels, as well as (hopefully) the ability for players to create their own level packs that can be played within the game. Stay tuned for more information, however.
General Plan for Release
Ace Recon started out as my CC23 entry, but in that state, was unfinished. I promised more updates, and they are currently in the works to complete the game, make it more optimized, make it more fun, and make it more strategy/stealth based. I will post more updates as time goes on, but here's the general plan for now:
1. private beta release, somewhere around 10 people will be allowed to test the game and give feedback on it
2. public beta release
3. launch
I have made a great deal of progress since CC23, but I don't want to share anything just yet. I will somewhat soon though, or at least before the first beta.
Progress for November 25
-pre-beta release
Latest Screenshot

Progress
Optimization 100%
Level Editor 95%
Guard types 100%
Actual sprites 100%
Status 1.0 archives release is imminent.
Conclusion
As always, I am looking for feedback, so any would be appreciated. The CC23 version is available for testing right now if you want to test out the basic game mechanics. Stay tuned for more information in the coming days/weeks.