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Should I keep the flood fill algorithm on the title screen and "cutscene" graphics?
Absolutely!
 7%  [ 1 ]
Yes, if you can make it faster.
 15%  [ 2 ]
Yes, if the player can skip it.
 69%  [ 9 ]
Yes, but only on the title screen.
 0%  [ 0 ]
Yes, but only on the "cutscene" graphis.
 0%  [ 0 ]
NOO GOD! NO. GOD. PLEASE. NO. NO!!! NO!!! NOOOOOO!!!
 7%  [ 1 ]
Total Votes : 13

As you probably gathered from the previous post, the game will require several lists to store all the maps, even with compression (The default map will require about 15,000 list elements in its compressed form). Is there a more efficient method than this to load them as needed?


Code:

// B is an integer from 1 to 4 and C is an integer from 1 to 7, used to select the correct set of maps
If B=1:Then
If C=1:SetUpEditor ʟZMB1C1
...
If C=11:SetUpEditor ʟZMB1C11
End
...
Ans→L₁
...
If B=1:Then
If C=1:Archive ʟZMB1C1
...
If C=11:Archive ʟZMB1C11
End
...


I know I can technically use only 16 lists instead of 44 to hold the default map, but:
A) I already need to use several lists anyway,
B) This arrangement allows me to easily address each map in a Bank/Column/Row format without calculating offsets,
C) I want to leave space for more complicated/detailed maps that don't play as well with the compression routine,
D) Less data will be stored in RAM at once, and
E) The byte savings of using the fewest lists possible aren't enough to counteract the benefits I just listed.
I know I haven't posted in a while, but I want to reassure you all that I haven't abandoned this project; my normal development cycle involves alternating between 2 or 3 different coding projects at a time. I will release another update as soon as I finish the map editor, hopefully this weekend or next week.
Good to know! I really want to see LoZ on a calc in basic finally, as sadly TI-LoZ died quite a while ago...
I also kind of operate with the same schedule/time/whatever so I totally understand how it's going. Anyway, keep it up!
Despite the complete lack of updates for several months now, this project still isn't dead. I've just been more focused on schoolwork lately, and all of my non-coursework (Computer Engineering major) programs have taken a bit of a back seat. I will definitely resume this after taking my finals.

If anyone is good at 2D dungeon design, please let me know; your help would be greatly appreciated.
  
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