- TLoZ: 8-Bit Echoes (TI-84+ CE/CSE) (in development)
- 15 Sep 2019 05:43:06 pm
- Last edited by Coding Enthusiast on 17 Dec 2019 12:15:46 pm; edited 26 times in total
Please be patient with this project; progress may be slow at times due to college and life in general.
I have begun work on a Legend of Zelda fangame for the color TI-84 models. In terms of gameplay and graphical style, I'm looking to achieve something between the original NES release and Oracle of Ages/Seasons.
Project folder: Google Drive
The linked Google Drive folder contains my most recent in-development release (potentially unstable), developer tools, and an archive of previous stable versions. Any help or suggestions you can offer would be greatly appreciated, especially with optimization and debugging.
Version History/Todo (summary):
+ a0.10: First Release, just the title screen and non-functional main menu
+ a0.11: Flood-Fill is now skippable and less redundant.
+ dev1.00: Map Editor (under Development Tools)
+ a0.15 Main Menu Functionality
+ a0.15 Settings Menu
* Tileset
* Map Compression/Decompression
~ Credits
~ Plot
~ Map Design
~ Dungeons - Argus
~ Dungeon Items
- ReadMe / Documentation
- Movement Code (I'll probably just port from another project)
- Enemy AI
- Boss Design/AI
- Sprites
- Cutscenes
- Inventory
Title Screen Caching
Color Code:
+ vx.xx: Complete, Released
* Complete but Unreleased
~ In Progress
- Incomplete
Scrapped
Screenshots:
I have begun work on a Legend of Zelda fangame for the color TI-84 models. In terms of gameplay and graphical style, I'm looking to achieve something between the original NES release and Oracle of Ages/Seasons.
Project folder: Google Drive
The linked Google Drive folder contains my most recent in-development release (potentially unstable), developer tools, and an archive of previous stable versions. Any help or suggestions you can offer would be greatly appreciated, especially with optimization and debugging.
Version History/Todo (summary):
+ a0.10: First Release, just the title screen and non-functional main menu
+ a0.11: Flood-Fill is now skippable and less redundant.
+ dev1.00: Map Editor (under Development Tools)
+ a0.15 Main Menu Functionality
+ a0.15 Settings Menu
* Tileset
* Map Compression/Decompression
~ Credits
~ Plot
~ Map Design
~ Dungeons - Argus
~ Dungeon Items
- ReadMe / Documentation
- Movement Code (I'll probably just port from another project)
- Enemy AI
- Boss Design/AI
- Sprites
- Cutscenes
- Inventory
Color Code:
+ vx.xx: Complete, Released
* Complete but Unreleased
~ In Progress
- Incomplete
Screenshots: