Woah, are those real screens or mock-ups?
Those are three 3DS Max renderings of an LDraw model and the original LDraw model, respectively. If I actually make it, I'll redo everything from scratch to minimize polygons.
that is really good, would make the TBM TRain and Diesel look bad.
Thanks...kinda.
😎 Here's how far I am at the moment:
Wow, if that's what TBG is gonna look like, I am impressed.
Cool! How about making a version that HAS to run on a track (and send a track piece with it 🥷 )
Harq wrote:
Cool! How about making a version that HAS to run on a track (and send a track piece with it 🥷 )
That's the idea. I just need to figure out how I'm going to script that...
*bump*
I am assuming that those are built in game using a diesel train?
No, not at all. I handmodel all of the polygons in AutoDesk VIZ, then export them to .DTS for the chassis. Then I used preexisting wheels from the diesel and train for the wheels and made a mockup. Soon I shall script together the two, especially since the chassis is progressing smoothly. I might even make some progress towards it becoming rideable today.
Could you script a wall that people could pass through but vehicles couldnt?
alex10819 wrote:
Could you script a wall that people could pass through but vehicles couldnt?
I probably could, but it would be very difficult. I have some other track ideas that I'll be working on.
hawt
now all we need is an iGob that you can drive like a vehicle and attach your creations to.
Keep in mind that that's in no way the final vehicle. I'll be working on it more tomorrow.
woot. woot. woot woot. [several more consecutive woots follow].
when will you release those other TBM vehicles you've been working on?
This would be great to see (question, is it possible to edit the spawn menu at all?)
rivereye wrote:
This would be great to see (question, is it possible to edit the spawn menu at all?)
yes.
and, how would one do that?