To get this program ready for the back to school year, I fixed the readme, which had some issues with the changelog box, and removed the screenshots from the main folder to cut down on size.

Does anyone want to see any more updates for Waver CE, or should I focus almost entirely on DR1VE? I'm leaning toward abandoning this project for the time being.

EDIT- Almost forgot to answer Alvajoy's question. The UFO mode uses a modified version of the projectile equation h(t) = –16t^2 + vt + h, where h is the initial height, t is the time, and v is the initial velocity. Here's some code from this part (LOOPZ is incremented by 1 each loop).

And that's all there is to it.

EDIT 2- Right, MODE controls the slope of the line, or the launch velocity in this case.

EDIT 3- This is a good article on the concept.

Does anyone want to see any more updates for Waver CE, or should I focus almost entirely on DR1VE? I'm leaning toward abandoning this project for the time being.

EDIT- Almost forgot to answer Alvajoy's question. The UFO mode uses a modified version of the projectile equation h(t) = –16t^2 + vt + h, where h is the initial height, t is the time, and v is the initial velocity. Here's some code from this part (LOOPZ is incremented by 1 each loop).

**Code:**```
If GAMEMODE=2
```

LOOPZ+1→LOOPZ

If getKey(1)

Y→YA

2→LOOPZ

End

If MODE=1

10→A

Else

14→A

End

If GRAVITY=2

((1*(LOOPZ*LOOPZ))+(A*(LOOPZ-1))+(000+YA))→Y

End

If GRAVITY=1

240-((1*(LOOPZ*LOOPZ))+(A*(LOOPZ-1))+(240-YA))→Y

End

If Y≥10000000 or Y≤10

10→Y

If GRAVITY=1

A-2→LOOPZ

End

End

If Y≥230

230→Y

If GRAVITY=2

A-2→LOOPZ

End

End

det(2,PLCOL

det(34,160,Y,5

Pause 1

End

And that's all there is to it.

EDIT 2- Right, MODE controls the slope of the line, or the launch velocity in this case.

EDIT 3- This is a good article on the concept.