My participation thread for CC22.
Though I previously stated in SAX that I would make a non-calculator project, I quickly I realized that that wouldn't be fun at all.
Instead, I'm going to make a puzzle-game for the TI-84+CE in C.
My idea was this: the player has to color a square with a 7x7 grid and advance through a level, as the square, while passing barriers, which are also colored. If one of your grid-blocks hits a barrier, the colors of both the block and the barrier determines if the block no-clips through it or not.
It probably sounds vague and incomprehensible with such a short explanation, but I'll post some screenshots when I have some basic parts of the game done. I'm also thinking of creating an on-calc level editor for it, so people can create their own level packs, but I'll see about that later.
Though I previously stated in SAX that I would make a non-calculator project, I quickly I realized that that wouldn't be fun at all.
Instead, I'm going to make a puzzle-game for the TI-84+CE in C.
My idea was this: the player has to color a square with a 7x7 grid and advance through a level, as the square, while passing barriers, which are also colored. If one of your grid-blocks hits a barrier, the colors of both the block and the barrier determines if the block no-clips through it or not.
It probably sounds vague and incomprehensible with such a short explanation, but I'll post some screenshots when I have some basic parts of the game done. I'm also thinking of creating an on-calc level editor for it, so people can create their own level packs, but I'll see about that later.