So I was wanting to use the ScaledSprite(PTR_IN, PTR_OUT) function in an ice program. I defined a sprite, but then instead of declaring a blank sprite, I just made one manually (allocated sprite area in bytes plus 2) because I forgot to do it the other way. It didn't work this way, but when I corrected myself later and used a blank DefineSprite, it did work. I am just wondering, what is the difference between what I did, and what DefineSprite does?

*what I did*



the second one doesn't display
You either need to fix the code yourself or provide more code, as it works properly with my randomly-made sprite + 2x enlarged:

It's just a copy-paste from CEmu's memory visualizer, I'm sorry for the grey edges
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