Login [Register]
Don't have an account? Register now to chat, post, use our tools, and much more.
I added some basic animations to make the battle screen look better:



More importantly, I realized that I accidentally put a < instead of a > so almost every attack was a critical hit. You will now deal about 40% less damage per attack.

I also added animations to the water sprites:



Here is a town map I made. The world will change as I actually make the areas and more detail will be added, but that gives you a general idea of my plans.

These are some great updates! I like the new ideas you're using.
Maybe adding the option to pause and save for later, because sometimes the trainer battles are way too long. I went up against a Dratini, and it paralyzed my pokemon, and kept on paralyzing it. The battle took about 5-10 minutes. In the end it took about 20 min to get past the diglett cave, which was beyond my expected 5.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 3 of 3
» All times are GMT - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement