- How does memory allocation work in ICE?
- 31 Jan 2019 11:03:32 am Permalink
Say I would like to create a space invaders game. I want to have a list of aliens, enemies, bullets, and other objects, that each have an assigned ID (as I assume this is how it's done in real games) then assign them to a list of currently in-use objects that can be changed at any time. I'm assuming you'd need Copy commands to set up a list, but I really don't know. There doesn't seem to be an ICE tutorial on this. Any help appreciated!