Hello everyone!
I've recently begun developing an RPG for the Ti-83+/Ti-84+. This is the first actual game I've ever made with TI-Basic (I've played around with C# and Unity a lot before), It's not the most polished game ever and it's already at a whopping 9KB at 60% way through development but I've done a lot of research and read through a lot of articles and wiki pages so my code isn't completely trash.
The Game is not in a playable state currently but movement will be implemented relatively soon.
All gameplay displayed to the home screen and text-based.
Features already Implemented
-Towns with automatically generated names (Prefix and Suffix, EX: Dusty Acres or Red Field)
-Each Town has shops with random equipment
-Inventory with unlimited slots(as much as the memory can survive)
-5 Types of weapons 3 Types of Armors
-Leveling System for Player and Individual Equipment
-Smith for Upgrading Stats and Levels on Armor and Weapons
-11 Different Skills/Spells to use during battle
-Enchanter to upgrade Spells
-Decent Attempts to prevent memory leaks
-Loot/Shop Items/Enemies Level in difficulty with player
Features to be Implemented Soon
-PvE Screen
-Randomly Generated Dungeons You can walk around in with traps with Random Treasure
-Many Enemies
-Boss Dungeon
-Unique Bosses
-Random Map Encounters
-Heavy Character Stat Development
-Permadeath
Features to be Implemented In the Future
-Separate PVP program between to different calculators
-Port Singleplayer character over to it and back
-Quest System through Tavern in Towns
-Save and Load System
-Much more optimized Code
Main Theme of Game
-Randomly generated fresh experience
-Rise and Grind gameplay leveling up player and equipment
-Easy to mod/Add content
-Develop character then pit it against other players/friends
Overall I have a very good idea planned out for development of this game and confidence that its well within my skill level to make. I also made the game relatively easy to mod. With a few tweaks to calling matrices and lists, it should be simple as adding an array of variables and a name to the item or enemy and it's automatically implemented into the game.
The last thing I haven't planned out is the story and name of the game, I feel like once I create the base game and implement quests finally I can flesh out the story with a dynamic but not game-ending conclusion.
I've recently begun developing an RPG for the Ti-83+/Ti-84+. This is the first actual game I've ever made with TI-Basic (I've played around with C# and Unity a lot before), It's not the most polished game ever and it's already at a whopping 9KB at 60% way through development but I've done a lot of research and read through a lot of articles and wiki pages so my code isn't completely trash.
The Game is not in a playable state currently but movement will be implemented relatively soon.
All gameplay displayed to the home screen and text-based.
Features already Implemented
-Towns with automatically generated names (Prefix and Suffix, EX: Dusty Acres or Red Field)
-Each Town has shops with random equipment
-Inventory with unlimited slots(as much as the memory can survive)
-5 Types of weapons 3 Types of Armors
-Leveling System for Player and Individual Equipment
-Smith for Upgrading Stats and Levels on Armor and Weapons
-11 Different Skills/Spells to use during battle
-Enchanter to upgrade Spells
-Decent Attempts to prevent memory leaks
-Loot/Shop Items/Enemies Level in difficulty with player
Features to be Implemented Soon
-PvE Screen
-Randomly Generated Dungeons You can walk around in with traps with Random Treasure
-Many Enemies
-Boss Dungeon
-Unique Bosses
-Random Map Encounters
-Heavy Character Stat Development
-Permadeath
Features to be Implemented In the Future
-Separate PVP program between to different calculators
-Port Singleplayer character over to it and back
-Quest System through Tavern in Towns
-Save and Load System
-Much more optimized Code
Main Theme of Game
-Randomly generated fresh experience
-Rise and Grind gameplay leveling up player and equipment
-Easy to mod/Add content
-Develop character then pit it against other players/friends
Overall I have a very good idea planned out for development of this game and confidence that its well within my skill level to make. I also made the game relatively easy to mod. With a few tweaks to calling matrices and lists, it should be simple as adding an array of variables and a name to the item or enemy and it's automatically implemented into the game.
The last thing I haven't planned out is the story and name of the game, I feel like once I create the base game and implement quests finally I can flesh out the story with a dynamic but not game-ending conclusion.