Ok, I just recently installed a GeForce 6200 Graphics Card in my computer to replace my GeForce MX 4000s, all went fine, but now I can't play Blockland for some reason. I installed the latest drivers from the site.
//-------------------------- 8/8/2006 -- 11:12:20 -----
Processor Init:
AMD Athlon, ~1.20 Ghz
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling fps/main.cs...
Loading compiled script fps/main.cs.
Compiling fps/client/defaults.cs...
Loading compiled script fps/client/defaults.cs.
Compiling fps/server/defaults.cs...
Loading compiled script fps/server/defaults.cs.
Compiling fps/client/prefs.cs...
Loading compiled script fps/client/prefs.cs.
Compiling fps/server/prefs.cs...
Loading compiled script fps/server/prefs.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: FPS ---------
Compiling fps/client/init.cs...
Loading compiled script fps/client/init.cs.
Compiling fps/server/init.cs...
Loading compiled script fps/server/init.cs.
Compiling fps/data/init.cs...
Loading compiled script fps/data/init.cs.
Missing file: fps/data/terrains/grassland/propertyMap.cs!
Missing file: fps/data/terrains/scorched/propertyMap.cs!
Compiling fps/server/ipBanList.cs...
Loading compiled script fps/server/ipBanList.cs.
--------- Initializing FPS: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling fps/server/scripts/commands.cs...
Loading compiled script fps/server/scripts/commands.cs.
Compiling fps/server/scripts/centerPrint.cs...
Loading compiled script fps/server/scripts/centerPrint.cs.
Compiling fps/server/scripts/game.cs...
Loading compiled script fps/server/scripts/game.cs.
--------- Initializing FPS: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
console.log wrote:
//-------------------------- 8/8/2006 -- 11:12:20 -----
Processor Init:
AMD Athlon, ~1.20 Ghz
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling fps/main.cs...
Loading compiled script fps/main.cs.
Compiling fps/client/defaults.cs...
Loading compiled script fps/client/defaults.cs.
Compiling fps/server/defaults.cs...
Loading compiled script fps/server/defaults.cs.
Compiling fps/client/prefs.cs...
Loading compiled script fps/client/prefs.cs.
Compiling fps/server/prefs.cs...
Loading compiled script fps/server/prefs.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: FPS ---------
Compiling fps/client/init.cs...
Loading compiled script fps/client/init.cs.
Compiling fps/server/init.cs...
Loading compiled script fps/server/init.cs.
Compiling fps/data/init.cs...
Loading compiled script fps/data/init.cs.
Missing file: fps/data/terrains/grassland/propertyMap.cs!
Missing file: fps/data/terrains/scorched/propertyMap.cs!
Compiling fps/server/ipBanList.cs...
Loading compiled script fps/server/ipBanList.cs.
--------- Initializing FPS: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling fps/server/scripts/commands.cs...
Loading compiled script fps/server/scripts/commands.cs.
Compiling fps/server/scripts/centerPrint.cs...
Loading compiled script fps/server/scripts/centerPrint.cs.
Compiling fps/server/scripts/game.cs...
Loading compiled script fps/server/scripts/game.cs.
--------- Initializing FPS: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...