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I may add that to my projects list, but it will probably be a while before I work on it if I do so at all because of CC22 and life.
If anyone wants to do that, you can feel free to use my assets or any part of my rendering code, which can be found on the GitHub page.

I have made an apng to show the bug. Please don't take this as a negative review, because I really like what you have done...
Issue has been fixed on GitHub, but currently my build environment is kinda broken so I can't release an update to the archives just yet. I'll need to fix that anyway for CC22, so expect an update to be released in the next few days.
Alright, update has been uploaded. I'll edit this once it gets accepted if I remember. The issue was just like two lines that were out of order.
EDIT: it has been accepted.


Alright, progress update time! I decided to work on this a bit today. I added undo and redo (alpha and xtθn, respectively). You can use these infinitely, so you could go back to the beginning of a level after losing just by hitting undo repeatedly. I wouldn't recommend this though, as there is a designated button for restarting.

I also added a magnifier, which is toggleable with stat. Currently it sits in the bottom right of the screen and covers up a bit of the level, which is annoying. Perhaps I could have it switch to the opposite corner from the one the cursor is in, but then you still couldn't see the entire thing at once without hiding the magnifier. Mateo suggested that the magnifier follows the cursor, which might work well but might also cause an annoying blind spot around the player. I'll have to try it out.

I also fixed a bug which made the game unwinnable if you exited the program and then resumed it.

As usual, these changes have been pushed to GitHub, but I still haven't updated the archives as I still have a few things I want to add and I don't want to spam updates at the admins.
  
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