- Different string format for ICE Sprite Icons & Cesium Ic
- 02 Apr 2019 02:46:30 pm
- Last edited by ShinyGardevoir on 02 Apr 2019 07:56:29 pm; edited 1 time in total
So, I have the ICE Sprite maker, which can make 16 by 16 sprites for program icons. When I export the 512-character-long string and copy it to my program, the icon looks all messed up on Cesium.
This is what the icon is supposed to look like:
(Oh BTW, the icon is rotated 90° to the left; forgot to rotate it back.)
The string that I got from the ICE sprite maker:
Code:
What I want is a string that replacates the look on Cesium correctly while making it look like how it works on ICE,
or at least a token chart that I can view to manually generate the string for the program icon.
Edit: Is there a pattern to what tokens present in the TI-84 Plus CE OS corresponds to the colors of a pixel Cesium displays?
This is what the icon is supposed to look like:
(Oh BTW, the icon is rotated 90° to the left; forgot to rotate it back.)
The string that I got from the ICE sprite maker:
Code:
"FFFFFF7D7D7D7D7D7D7D1212FFFFFFFFFFFFFF7DFFFFDFDFDFDF7D1212FFFFFFFFFFFF7DFFFFFFDFDFDFDF7D7D12FFFFFFFFFF7DFFFFFFDFDFDFDF7DFF7D12FFFFFFFF7DFFFFFFFFDFDFDF7DDFDF7D12FFFFFF7DFFFFFFFFFFDFDFDFDFDF7D120000000000000000000000000000001200FFFFFFFFFFFFFFFFFFFFFFFFFF001200FF080808FF080808FF0808FFFF001200FF08FF08FF08FF08FF08FF08FF001200FF0808FFFF080808FF08FF08FF001200FF08FF08FF08FFFFFF08FF08FF001200FFFFFFFFFFFFFFFFFFFFFFFFFF001200000000000000000000000000000012FFFFFF12FFFFFFFFFFFFFFFFFFFFFF12FFFFFF12121212121212121212121212"
-- 512 characters
What I want is a string that replacates the look on Cesium correctly while making it look like how it works on ICE,
or at least a token chart that I can view to manually generate the string for the program icon.
Edit: Is there a pattern to what tokens present in the TI-84 Plus CE OS corresponds to the colors of a pixel Cesium displays?