Well I made a good few changes lately if anyone is still listening, and I have a new screenshot!
EDIT: I also made the download available in the repository!
1. Zen mode timer now actually counts down from 90
-zen mode includes more volleys/fruits thrown at the same time and the combo points
2. quitting or leaving to the menu mid-game in zen mode no longer saves your score
3. Added zen high score
4. Made bombs in the main game no longer obstruct fruits
5. Pomegranates are now guaranteed to get thrown even if your score skips past a multiple of 25
6. and probably the most critical issue I have yet to polish completely, I attempted (but kinda failed) at keeping the game speed consistent. I made the physics update more than once depending on the total sprites on screen, but it still looks a bit odd.
You can look at the code for all that in
the GitHub, I finally updated the repository for the first time in months.
I've taken a lot of advice from people regarding the frames and other such, but please don't yell at me if I'm still horrible at understanding and writing C.
Anyways, here's a playthrough of normal and zen gameplay:
I'm hoping to change the pomegranates here in a bit, like make them a bit bigger and show an explosion (like a pomegranate-colored circle expanding outwards) when you've sliced it multiple times.
why did y'all leave fruit ninja ce to the least skilled c programmer on this site