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I promised you guys that I would continue developing my CC22 contest entry into a full, playable game, and I will uphold that promise!

The first thing I think I am going to do is re-arrange the main menu options, because every person that I have handed the game to neglects to put armor on the character, not even realizing that it is possible!

Hopefully I can get a screenshot up of this soon
I have made quite a bit of progress (most of it behind the scenes, sadly) but I re-arranged the main menu, and also made the program 30k smaller :3

I might post screenshots later

EDIT:
The way this game will be played is as follows:
You (the player) has to search through a dungeon, collecting money and killing monsters, searching for the bosses and the relics they guard, killing a boss will give you a relic. Collecting all the relics mean that you win!
Okay, so, KryptonicDragon helped me get the minimap working, and I added the arrow for the the player and spent all night adding in the options menu, and fixing a couple minor aesthetic things.
The options you can change at this point are:
*Minimap: can be toggled on and off, and moved to each of the 4 corners of the screen
*Health bars: enemy health bar's can be toggled on and off
SCREENSHOT!!!!


EDIT: Ignore the weird glitchy enemy attack, that is a toolchain bug, as confirmed by Adriweb and Runer
This is looking great, guys! What's the speed like on-calculator when you're actively moving around the map? The map looks great - I'd be super-impressed if you could come up with some measure of how "important" the content at each corner of the map was, and automatically move the minimap to the least important corner (probably with some hysteresis/delay so it doesn't constantly move).
Could you add a button to toggle the Minimap on/off from the play screen without having to bring up the menu? Personally I'd probably be walking around with the Minimap off and then just flick it on to check every now and then, so a one-press way of doing this would be cool Smile

Looks wonderful though!
JamesV wrote:
Could you add a button to toggle the Minimap on/off from the play screen without having to bring up the menu? Personally I'd probably be walking around with the Minimap off and then just flick it on to check every now and then, so a one-press way of doing this would be cool Smile

Maybe, that is probably what I would do also. But I'm out of function buttons to map to options, haha
hmmmmmmmmmm...... I think I will add an option in the settings menu to pick which button toggles the minimap


Walking Animation!!!!!!!!!


EDIT:
Kerm wrote:
What's the speed like on-calculator when you're actively moving around the map?

I added the minimap hotkey option, inspired by JamesV's post Smile

Looking awesome!!!
Looks considerably better than the first one! (which I still have Shock)
Any downloads for the new one available?
Argus wrote:
Looks considerably better than the first one! (which I still have Shock)
Any downloads for the new one available?

Thank you very much!!!

And no, there aren't any downloads right now, because it would be even more boring than the contest release, haha


So, I changed a bunch of stuff around, and I have a solid plan.
Instead of just picking whatever equipment you want at the beginning of every game, i added Free Play mode, which will let you equip whatever items you want at the start, and then play the game normally from that point. Selecting "new game" resets your equipment to default.

The shop is getting an overhaul, and within it you will be able to purchase the standard armor and swords, but also other weapons, like a bow, or potions, using money collected from jars and enemies.
The pouch button will bring you to the inventory/equipment screen where you can change which equipment is equipped, and what all your equipment is




I also got rid of some more sprites that I didn't need, so I won't have to worry about my program getting too big any time soon
Looking great!
I have been wanting to play a full version of this game ever since the contest started, and it's looking even better each day Smile
  
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