There's a number of things you can do to reduce the size of a video. Firstly, by using fewer colors, you can decrease the amount of information required for each pixel. You can also use smaller dimensions and then scale the image up. I also imagine that the compression that is being used works well for video because each frame differs only slightly from the previous.
I appreciate you trying to lay out the frame...work.

Puns aside, this seems like an awesome project and look forward to seeing it come to fruition.
Jcsq6 wrote:
What the program size? How are you doing this without importing like 100 massive sprites? I thought that was impossible even with compression...


lossy compression is much more efficient than lossless compression in this scenario.
Plus it often uses less then 8 bits per pixel.
Plus it uses (I'm assuming) semi-modern video codecs.
Wow this is a really cool project! Like the comment says above, how big is the file size, and how is it not taking up the entire calculators memory? (or is it?).

Do you plan on making some audio library as well to get my anime tunes pumping along with my anime videos to create the full weeb vibe?

All jokes aside, it would be really cool to see a full on video player with sound on the calc. Maybe this thread will help, https://www.cemetech.net/forum/viewtopic.php?t=13924. Not sure, maybe I'll try this myself. Anyways, awesome project!
KnightsWhoSayNi wrote:
Wow this is a really cool project! Like the comment says above, how big is the file size, and how is it not taking up the entire calculators memory? (or is it?).

Do you plan on making some audio library as well to get my anime tunes pumping along with my anime videos to create the full weeb vibe?

All jokes aside, it would be really cool to see a full on video player with sound on the calc. Maybe this thread will help, https://www.cemetech.net/forum/viewtopic.php?t=13924. Not sure, maybe I'll try this myself. Anyways, awesome project!

It pretty much is taking all the calc's memory. Most of it. The one video I still have numbers on is the 4bpp adaptive colors one that's hidden behind a link on the prior page (and this one too!). It contains 2660 96x54px frames, uses a general purpose decompression scheme (ZX7) to unpack each segment, then renders each segment to the screen by a combination of copying an entire frame to the buffer and copying only changes between the current frame and the previous frame. The size of the video in question is about 2.2MB.

I don't plan on making any audio libraries. The sort of additional hardware you'd need would mean you might as well have a fully external audio player. Not that I hadn't entertained that idea a few times. Yay for super cheap MCUs
  
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