Yep, I did it the afternoon I posted that! My calculator randomly crashed about five minutes after, while I was still walking around, and now ram resets whenever it doesn't get used for 24hrs or so, but I don't know if that is the program's fault, or a faulty battery. If I make an HD version, should I post it?
sJRw wrote:
Yep, I did it the afternoon I posted that! My calculator randomly crashed about five minutes after, while I was still walking around, and now ram resets whenever it doesn't get used for 24hrs or so, but I don't know if that is the program's fault, or a faulty battery. If I make an HD version, should I post it?

That is weird, have you tried doing a full memory reset to see if it still plays up after that? Nothing like this has been reported previously and I haven't had the issue myself (having played through the game dozens of times during testing).

If you mod the game and decide to release it that's fine, as long as you credit the original Smile
That was my fault. I realized that some of the wires in the cord had been ripped out, so if the calculator was plugged in, it would turn on and then use just a little bit more battery than it was receiving from the charger. I got out another cord and it's working just fine.

On a side note, I was messing around with Hexaedit on the Bancgfx appvar, and ended up breaking it so it looks really weird. Each tile now is half another tile, like the offsets of the sprites in the tilemaps are broken. I only changed like eight bytes, and I didn't add any null characters. Do you have the format for how the appvar stores everything?

I'm on a trip right now, and I didn't bring my CE, so I can't try anything out or elaborate until like Wednesday.
sJRw wrote:
On a side note, I was messing around with Hexaedit on the Bancgfx appvar, and ended up breaking it so it looks really weird. Each tile now is half another tile, like the offsets of the sprites in the tilemaps are broken. I only changed like eight bytes, and I didn't add any null characters. Do you have the format for how the appvar stores everything?

Yeah you won't be able to just rip or edit the graphics data straight out of the appvar as they're Huffman compressed. You'd need to change the .png files (located in the source/gfx folder) and then recompile.

In the source\design folder there is a spreadsheet called "banchor design.xlsx" that has a bunch of info about file formats, memory layout during execution, world layout, tile definitions, etc.
JamesV wrote:
xMarminq_ wrote:
Where are the winged boots?
I'll send you a PM Smile


Where are the winged boots?
I ended up putting together a full walkthrough (including maps), which you can grab from here:

http://ceme.tech/DL2131

In short though:
The Winged Boots are in a pyramid in the south-west corner of Hell. You'll need to navigate around the lava rivers to get to the pyramid. Inside there is a false wall, and in the next room you can purchase the Winged Boots for 40,000 gold.
  
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