I was bored yesterday and programmed some Axe arcade games.
Here they are.





Wow, those look pretty nice! Smile I like the tunnel game.
You programmed all of those yesterday? Anyways, looking nice! Are you planning on releasing any of them?

Edit:
The avalanche one looks pretty much exactly like my Basic Avalanche Plus game, haha. Also your tunnel game looks pretty great.
Swithcblade, these are too nice not to be released! Very Happy. Good work (my favorite is the Avalanche game Smile)
I'm planning to release them, yeah. Very Happy
by the way, Michael, the avalanche is based of your basic one!

Uh, yeah, I did program them all yesterday. It was kinda a waste of time Razz
Switchblade shoot me a message when its released
ok
I remade the avalanche game in grayscale.

Here is it without an animated person,


and here it is with an animated person.


Which do you think I should set as the standard, animated or not? Very Happy

Here is another one I just made!!! I know, right! Razz

Animated should be the only option. Also, cool stuff, nice to see that people are still using AXE. It's not very popular these days. Very Happy
Also, very interesting that you made these so quickly.
Here are the download links for all of them:

Animated, Greyscale avalanche:
https://drive.google.com/open?id=0B7tYBhSdXxlGcTR3UzI2SURzRWc
Tunnel/Falldown game:
https://drive.google.com/open?id=0B7tYBhSdXxlGODNhZlF0SjFvaDg
The avalanche game with all the falling spikes:
https://drive.google.com/open?id=0B7tYBhSdXxlGOFhBTFg1REdaS3M

EDIT: Yet another avalanche game - probably my last in Axe. I might try to make one in Asm, using Harper's Avalanche as a base for ideas. Although, I've never heard of Asm body care products. Razz

Sorry for the double post Razz

I know the code isn't the best, but here it is. I added a few comments.


Code:

.FALL

.Turn off run indicator and "done"
DiagnosticOff
.Clear both buffers
ClrDraw^^r^^r
.Sprite data
[5AFFFF7E3C241818]->Pic1
[7EC3BFBFBFBFFF7E]
[80C0A09088D0A818]
[0000002424242400]
.I don't remember what this does (already!) Oh, yeah, its a secret
rand/8192->R
0->Z
If R=6
8->Z
End
If R=7
16->Z
End

.Menu
Fix 5
Text(1,0,"Easy
Text(1,7,"Medium
Text(1,14,"Hard
Fix 4
0->Y
250->P
Repeat getKey(54)
   If getKey(1)
   If Y=14
   0->Y
   Else
   Y+7->Y
End
Pause P
End
If getKey(4)
If Y=0
14->Y
Else
Y-7->Y
End
Pause P
End
If getKey(4) xor getKey(1)
If P>=10
.accelerate the selection rectangle (see gif)
P-5->P
End
Else
250->P
End
rref(0,Y,96,7
DispGraph
rref(0,Y,96,7
End
.Deals with selection

.easy
If Y=0
100->S->D
2->A->L
127->H
End
.medium
If Y=7
200->S->D
10->A->L
191->H
End
.hard
If Y=14
100->S->D
20->A->L
191->H
End
H->M
11264->X
20->R
0->T
41->W
0->E
0->theta
Fix 5
.loop
Repeat getKey(15) or E
   theta++
   If getKey(3)
   X+H->X
End
If getKey(2)
X-H->X
End
If getKey(2) xor getKey(3)
H+3->H
Else
M->H
End
DS<(D,S)
W--
End
DS<(L,A)
rand/21845-1->T
End
R+T->R
If R=7
R++
End
If (R+W)=88
R--
End
ILine(R-8,62,R,62
ILine(R+W,62,R+W+8,62
ILine(0,62,R,62)^^r
ILine(R+W,62,95,62)^^r
Pt-Change(X/256,16,Pic1+Z
Pt-Change(X/256,16,Pic1+Z)^^r
Pt-On(X/256,8,Pic1+24
Text(1,0,theta>Dec
DispGraph^^r^^r
Pt-Change(X/256,16,Pic1+Z
Pt-Change(X/256,16,Pic1+Z)^^r
Vertical -
Vertical -^^r
If pxl-Test(X/256,20) or pxl-Test(X/256+7,20
1->E
End
End
Fix 4
ClrDraw
DispGraph
ClrHome
Return


I will add the 8xp in a moment.

EDIT:
https://drive.google.com/open?id=0B7tYBhSdXxlGWWNuNWt5R1hBV3M
This definitely looks nice, and I'm still wondering how you could make them all in one day Razz You should also upload them to our Archives!
  
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