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A link to the GitHub repo: https://github.com/andymwat/TI-84-CE-DooM

Although it's not the most original idea in the world, a little while ago I decided to write DOOM in C for the TI-84. I already had some experience writing a raycaster in C#, so I ported it to C. I took a break from working on it about a month ago, but I thought I'd share it here.
Current features include:
    ▪ Wall, sprite, and weapon rendering
    ▪ Basic movement and collision
    ▪ A top-down map in the upper right corner
    ▪ A bunch of things that can be changed (FOV, wall height, resolution)

It's in need of a LOT of optimization (the gameplay gif has been sped up, otherwise its a slideshow), but so far I'm pretty proud of it. I plan on adding a bunch more features when I get around to it.
Yay, now people can poke this thread rather than that other dead one! Razz
That screenshot looks really good! like you said though, it could use some optimization. There's a few 3D games/ engines on this forum, perhaps you can look at them and pick up a few pointers! Smile
I can't wait to see the final product!
  
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