Back in 2001 I started my attempt at cloning the Sega Master System game, Golvellius, over to the TI-86. Two demo versions were released, but ultimately I was unsuccessful, due to the approximate 10K executable code limit on the TI-86. As well as featuring top-down overworld much like older Zelda games, the dungeons also vary between horizontal scrolling platform style and vertical scrolling dodge/stab-'em style, along with 8 bosses.
After that I made two further attempts at completing a TI-86 RPG in the vein of Golvellius by stripping back to a standard top-down RPG, which eventually resulted in Banchor being released in 2006.
However, the TI-84+CE is the perfect TI platform for Golvellius, and so I've started working on it. You can watch a longplay of the original SMS game here. Below is the start of a single map screen with the hero, Kelesis, walking around and stabbing with his sword.
The full game will comprise of 182 maps in the overworld, 9 dungeons, 8 bosses, approximately 25 enemies, sword/shield/defense upgrades, life potions and lots of gold collecting!
After that I made two further attempts at completing a TI-86 RPG in the vein of Golvellius by stripping back to a standard top-down RPG, which eventually resulted in Banchor being released in 2006.
However, the TI-84+CE is the perfect TI platform for Golvellius, and so I've started working on it. You can watch a longplay of the original SMS game here. Below is the start of a single map screen with the hero, Kelesis, walking around and stabbing with his sword.
The full game will comprise of 182 maps in the overworld, 9 dungeons, 8 bosses, approximately 25 enemies, sword/shield/defense upgrades, life potions and lots of gold collecting!