I'm finally starting to learn C, and one of the projects I wanted to work on was a SPACEWAR! clone (https://en.wikipedia.org/wiki/Spacewar!) for the CE. However, I'm running into a significant problem: is there any way to display rotated sprites? Otherwise, it looks like I might need to:

a. Plot pixels one by one (bad and slow) or
b. Write my own routines (I don't even want to try.)

So, is there any way I'm not seeing to draw a rotated sprite?
Do you use the C libraries by Mateo? I believe that library has a function to rotate/flip sprites.
I tested out the gravity equations I wrote for the Sun vs Ship in TI-Basic, and they seem to work ok., but I'm going to have to work on the suns mass compared to the ship, because somethings weird with it. Screenshots coming soon.
  
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