I've spent some time over winter break working on a city simulator for the TI-84 Plus CE. I'm still working on it, but I have a well functioning (albeit simple) game. It uses colored letters to represent factories, houses, parks, and power plants. They all interact with each other (houses gain population from being next to parks and lose population for being next to factories). You earn money based on the number of factories you have, and can use it to buy buildings in the shop. It is written in basic, and requires a library for updating the screen (basic) and Text Lib (assembly).
Game: 7628
Basic Library: 1002
Text Lib: 1761
Total Storage: 10391
I want to post this online soon, but there are still bugs. Some of the bugs are easily preventable, like if you buy 13 items at once your inventory errors, so just don't do that. I should be done with it in 2 weeks or less.
Anyone have ideas for new features in the game? So far there are:
Small Houses: Boost Population
Large Houses: Boost Population
Parks: Boost Houses
Small Factories: Boost Economy
Large Factories: Boost Economy
Power Plants: Boost Factories
I might add random disasters that destroy/damage buildings, still haven't decided.
Game: 7628
Basic Library: 1002
Text Lib: 1761
Total Storage: 10391
I want to post this online soon, but there are still bugs. Some of the bugs are easily preventable, like if you buy 13 items at once your inventory errors, so just don't do that. I should be done with it in 2 weeks or less.
Anyone have ideas for new features in the game? So far there are:
Small Houses: Boost Population
Large Houses: Boost Population
Parks: Boost Houses
Small Factories: Boost Economy
Large Factories: Boost Economy
Power Plants: Boost Factories
I might add random disasters that destroy/damage buildings, still haven't decided.
