- Agar.ce
- 10 Feb 2016 04:34:06 pm
- Last edited by PT_ on 11 Feb 2016 02:15:30 am; edited 3 times in total
After you read the title, I bet 90% of the people immediately thinks about the popular game Agar.io.
This game looks like Agar.io, but it is still a totally different game.
The main problem was that Agar.io is multiplayer, and that seems to be hard on the calcs
Whatever I'm speaking, I will now explain the game. You're a square, somewhere in the oh so large CE screen. Your task is to become as large as the screen, by eating food, as fast as possible.
The process exists of these stages:
1) Get a nice idea, for a simple graphic ASM game
2) Think about the program structure, the lay-out etc.
3) Go programming
4) Fixing bugs, solve challenges - make the program complete
5) Test the whole program (almost the same as 4)
6) Release it, get reviews and make another build.
Image:
As usual, I will use the C libraries of Mateo; when I'm more experienced, I may thinking about making it in pure ASM
This program will replace my Don't Tap The White Tile, I will shift that to later care
EDIT: you can now press the arrows diagonals to move not only horizontal or vertical, but also via diagonals. I've added in the boundaries checking - not going outside the field (screen)
This game looks like Agar.io, but it is still a totally different game.
The main problem was that Agar.io is multiplayer, and that seems to be hard on the calcs
Whatever I'm speaking, I will now explain the game. You're a square, somewhere in the oh so large CE screen. Your task is to become as large as the screen, by eating food, as fast as possible.
The process exists of these stages:
1) Get a nice idea, for a simple graphic ASM game
2) Think about the program structure, the lay-out etc.
3) Go programming
4) Fixing bugs, solve challenges - make the program complete
5) Test the whole program (almost the same as 4)
6) Release it, get reviews and make another build.
Image:
As usual, I will use the C libraries of Mateo; when I'm more experienced, I may thinking about making it in pure ASM
This program will replace my Don't Tap The White Tile, I will shift that to later care
EDIT: you can now press the arrows diagonals to move not only horizontal or vertical, but also via diagonals. I've added in the boundaries checking - not going outside the field (screen)