Kydapoot wrote:
You can get the source code using TI-Connect or SC3 or the like and then if you put it in a [code] bbcode tag and its too long it will make it scrollable.
By the way, 500 bytes for a project like this is amazing! Does that include data lists, pics, etc. or just the programs?
Oops... I meant 5000 bytes, I was in a hurry. I also don't have a link cable to use, which is part of the reason I'm having doubts about uploading it, as well as school. I will give it a shot though. . Sorry about any misunderstanding.
Battlesquid wrote:
Oops... I meant 5000 bytes...
LOL
5000 bytes is still impressive (at least by my standards).
Battlesquid wrote:
I also don't have a link cable to use
Oh. I can see how copying 5000 bytes of code by hand could be a tiny bit of a hassle.
More done!
-Optimized to 4.5k bytes
-Usage of Asm Hexcodes to pizzaz the game up a bit
-Fixed Acheivments
-
Skill tree might come back into playing field!!! Lets hope all goes well!
-To-Do
Post Screenshots! You guys don't even know what the game looks like!
How do you post screenshots?
-More Weapons
-
Better Defense:
The enemy attack goes something like this:
Code: :Lbl ET
:randInt(V,V+5->D //V is the maximum enemy attack strength, which starts at 4
:D-Q->D //Q is your defense level but... (Q=5 and D=4 so D-Q=-1; 50-(-1)=51...
:H-D->H //Your health minus enemy attack
:Asm(prgmASML1 //Shift screen left 1
:Asm(prgmASMR1 //Shift screen right 1
:If H<=0:Then
:If M=1:Then //M=1 when the player purchases a "Revive" which restores player to max health
:50->H //Upgrading player health is going to be implemented, so it won't be 50 in the end
:0->M
:Goto TR //Your turn
:Else
//code if you lose; achievements checked; stats updated
End
End
That defense part is throwing me off.
-Improve more stuff
-Highscores
-More currency/types of game money
I won't give up on this!
To post a screenshot you can load your .rom onto your computer (TiLP has a function for that) and go to
jstified and upload your .rom and your program. Then click on the screenshot tab and record a .gif or take a .png.
You can also use Wabbitemu. (google it)
Unicorn wrote:
To post a screenshot you can load your .rom onto your computer (TiLP has a function for that) and go to
jstified and upload your .rom and your program. Then click on the screenshot tab and record a .gif or take a .png.
You can also use Wabbitemu. (google it)
I do know how to do both ways, but how do I put it in when I'm posting?
Early Screenshots, game is much more updated. Same concept though.
Gameplay
Shop/Upgrades
Thx Unicorn and seanlego23
That is very cool. Can't wait to see the end result.
seanlego23 wrote:
That is very cool. Can't wait to see the end result.
Indeed, it is looking quite nice! How soon can you post some up-to-date screenshots? Maybe even .gifs?
Unicorn wrote:
seanlego23 wrote:
That is very cool. Can't wait to see the end result.
Indeed, it is looking quite nice! How soon can you post some up-to-date screenshots? Maybe even .gifs?
Every Friday(and maybe some other days) I get into Architecture class early which is when I have access to a computer. I'll most likely update it then. I want to get it down on my calculator first, but I'll type up what is already done like the Menu's, Statistics, Achievements, etc to speed things up. Gifs are promised
Updated gameplay screen, "EH" is Enemy Health and "HP" is your health
I am glad to see that this project is still underway and making progress. Those screenshots are amazing! Keep up the good work, and I will gladly help out if you need it!
Kydapoot wrote:
I am glad to see that this project is still underway and making progress. Those screenshots are amazing! Keep up the good work, and I will gladly help out if you need it!
Thanks dude
Heavy development underway. Progress will be posted on Fridays.
Sorry about not posting updates, school is in session and stuff.
-Skill tree is almost done
-Shop/Awards are almost done
-Gameplay is done
-Achievements are done
I cant post a screenshot because the school computer blocks everything and I usually have too much homework to do at home. I will, however, release early versions on the TIBD for you guys to try out and post links when I finish the very, very,
very long process of typing the code into SourceCoder.
If you release an early version, I can download it and open it in SC for you if it would help (I have a computer so this won't be difficult). I could PM it to you when I'm done.
I found another image hosting website that isn't blocked. Yay!
The program is 6000 bytes so far(the main program only!
)
-Start Screen
-Finished Classes
-Finished graphics
-Optmizing in progress
-New currency; diamonds, give you better stuff than with gold
-Almost done!
UPDATE: An early version will be released tomorrow on the TI|BD. Stay tuned!
EARLY VERSION!!!
http://tibasicdev.wikidot.com/archive:ndless
Bugs may be present!
EDIT: Here's that gif that I promised, it came out funny though
EDIT: Version 1.2 posted, its in the same link. More bug fixes, additions, improvments
After 3 months of inactivity on this project(school -_-), I have decided to work more on NDLESS.
Updates on the main game
The shop
A now working Achievement system
Some Gameplay
EDIT:
TO-DO
-Add story (to make it more RPG-ish)
-Finish stats
-More pizzazz
-Attack/heal/death animations in the game
-Finish store
-Finish diamonds
-Change the name to NDLESS RPG because there is already a
program named Ndless
-More easter eggs
-Teacher mode
The game is mainly finished and parts that aren't are sectioned off from the code to prevent interference. Give it a try
here!
This looks pretty well for a BASIC game! Did you use DoorsCS to do all the graphics? If I only had a monochrome calc, then I would try it -.-
That looks really cool! I notices some of the bugs from that last work got fixed. If you need any more help, just ask! Sorry I couldn't do more earlier, but I had school as well.
PT_ wrote:
This looks pretty well for a BASIC game! Did you use DoorsCS to do all the graphics? If I only had a monochrome calc, then I would try it -.-
All graphics are text sprites, or hard coded, no shells! Kydapoot, helped me a lot with the gameplay, so thanks for that! . I will be doing all the stuff I mentioned earlier and optimizing the code "soon"
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