Can anyone make something like the worlds hardest game in C. I'm trying to do it and I gotten a bit far but I know that people like Mateo are way better than me.
Ask Mateo via PM. He is a C genius!
Don't do that.

#Tankidaboss wrote:
I'm trying to do it and I gotten a bit far[...]
What are you stuck on? It would be better for your programming skills if we guide you towards doing it yourself.
Tankidaboss, why don't you buy Kerm's calculator programming book, use a monochrome calc or an emulator to go through it, and then just adapt your newly acquired knowledge for the color screen and consequently make the game you want. C is a bit to much and I think that TI-BASIC and (e)z80 asm suits you right ! GOOD LUCK!!!!
CalcMax wrote:
Tankidaboss, why don't you buy Kerm's calculator programming book, use a monochrome calc or an emulator to go through it, and then just adapt your newly acquired knowledge for the color screen and consequently make the game you want. C is a bit to much and I think that TI-BASIC and (e)z80 asm suits you right ! GOOD LUCK!!!!

Honestly, I think that C isn't to much of a step. asm is a pretty big step, but with Mate's C libs, making capable and pretty games with C is much easier.
As it says in Kerms afore referenced book, C, along with python and JavaScript, is actually a good advance from TI-BASIC.
But I do agree that adapting any TI-BASIC knowledge from monochrome to color calcs is very easy! Just know the addition of arguments to many draw commands, the increase in window space in both the graph and home screens. The speed is also greatly increased on the color calcs, so look forward to speedy programs if you go into TI-BASIC.
But, as Kerm said, C is a great language to continue with, and if you ask for help here, you can probably develop our code into something great!
You should definitely do it yourself. If needed, you can always ask questions here. Thats one of the great things about this website. Smile
  
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